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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Friends
{
/// <summary>
/// Input parameters for the <see cref="FriendsInterface.AcceptInvite" /> function.
/// </summary>
public class AcceptInviteOptions
{
/// <summary>
/// The Epic Online Services Account ID of the local, logged-in user who is accepting the friends list invitation
/// </summary>
public EpicAccountId LocalUserId { get; set; }
/// <summary>
/// The Epic Online Services Account ID of the user who sent the friends list invitation
/// </summary>
public EpicAccountId TargetUserId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct AcceptInviteOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_TargetUserId;
public EpicAccountId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public EpicAccountId TargetUserId
{
set
{
Helper.TryMarshalSet(ref m_TargetUserId, value);
}
}
public void Set(AcceptInviteOptions other)
{
if (other != null)
{
m_ApiVersion = FriendsInterface.AcceptinviteApiLatest;
LocalUserId = other.LocalUserId;
TargetUserId = other.TargetUserId;
}
}
public void Set(object other)
{
Set(other as AcceptInviteOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_LocalUserId);
Helper.TryMarshalDispose(ref m_TargetUserId);
}
}
}