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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Friends
{
/// <summary>
/// Input parameters for the <see cref="FriendsInterface.GetFriendAtIndex" /> function.
/// </summary>
public class GetFriendAtIndexOptions
{
/// <summary>
/// The Epic Online Services Account ID of the user whose friend list is being queried
/// </summary>
public EpicAccountId LocalUserId { get; set; }
/// <summary>
/// Index into the friend list. This value must be between 0 and <see cref="FriendsInterface.GetFriendsCount" />-1 inclusively.
/// </summary>
public int Index { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct GetFriendAtIndexOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private int m_Index;
public EpicAccountId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public int Index
{
set
{
m_Index = value;
}
}
public void Set(GetFriendAtIndexOptions other)
{
if (other != null)
{
m_ApiVersion = FriendsInterface.GetfriendatindexApiLatest;
LocalUserId = other.LocalUserId;
Index = other.Index;
}
}
public void Set(object other)
{
Set(other as GetFriendAtIndexOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_LocalUserId);
}
}
}