You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

122 lines
2.7 KiB

// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Friends
{
/// <summary>
/// Structure containing information about a friend status update.
/// </summary>
public class OnFriendsUpdateInfo : ICallbackInfo, ISettable
{
/// <summary>
/// Client-specified data passed into <see cref="FriendsInterface.AddNotifyFriendsUpdate" />
/// </summary>
public object ClientData { get; private set; }
/// <summary>
/// The Epic Online Services Account ID of the local user who is receiving the update
/// </summary>
public EpicAccountId LocalUserId { get; private set; }
/// <summary>
/// The Epic Online Services Account ID of the user whose status is being updated.
/// </summary>
public EpicAccountId TargetUserId { get; private set; }
/// <summary>
/// The previous status of the user.
/// </summary>
public FriendsStatus PreviousStatus { get; private set; }
/// <summary>
/// The current status of the user.
/// </summary>
public FriendsStatus CurrentStatus { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(OnFriendsUpdateInfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
TargetUserId = other.Value.TargetUserId;
PreviousStatus = other.Value.PreviousStatus;
CurrentStatus = other.Value.CurrentStatus;
}
}
public void Set(object other)
{
Set(other as OnFriendsUpdateInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnFriendsUpdateInfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_TargetUserId;
private FriendsStatus m_PreviousStatus;
private FriendsStatus m_CurrentStatus;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public EpicAccountId LocalUserId
{
get
{
EpicAccountId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
public EpicAccountId TargetUserId
{
get
{
EpicAccountId value;
Helper.TryMarshalGet(m_TargetUserId, out value);
return value;
}
}
public FriendsStatus PreviousStatus
{
get
{
return m_PreviousStatus;
}
}
public FriendsStatus CurrentStatus
{
get
{
return m_CurrentStatus;
}
}
}
}