You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
1.9 KiB
92 lines
1.9 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
// This file is automatically generated. Changes to this file may be overwritten.
|
|
|
|
namespace Epic.OnlineServices.Lobby
|
|
{
|
|
/// <summary>
|
|
/// An attribute and its visibility setting stored with a lobby.
|
|
/// Used to store both lobby and lobby member data
|
|
/// </summary>
|
|
public class Attribute : ISettable
|
|
{
|
|
/// <summary>
|
|
/// Key/Value pair describing the attribute
|
|
/// </summary>
|
|
public AttributeData Data { get; set; }
|
|
|
|
/// <summary>
|
|
/// Is this attribute public or private to the lobby and its members
|
|
/// </summary>
|
|
public LobbyAttributeVisibility Visibility { get; set; }
|
|
|
|
internal void Set(AttributeInternal? other)
|
|
{
|
|
if (other != null)
|
|
{
|
|
Data = other.Value.Data;
|
|
Visibility = other.Value.Visibility;
|
|
}
|
|
}
|
|
|
|
public void Set(object other)
|
|
{
|
|
Set(other as AttributeInternal?);
|
|
}
|
|
}
|
|
|
|
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
|
|
internal struct AttributeInternal : ISettable, System.IDisposable
|
|
{
|
|
private int m_ApiVersion;
|
|
private System.IntPtr m_Data;
|
|
private LobbyAttributeVisibility m_Visibility;
|
|
|
|
public AttributeData Data
|
|
{
|
|
get
|
|
{
|
|
AttributeData value;
|
|
Helper.TryMarshalGet<AttributeDataInternal, AttributeData>(m_Data, out value);
|
|
return value;
|
|
}
|
|
|
|
set
|
|
{
|
|
Helper.TryMarshalSet<AttributeDataInternal, AttributeData>(ref m_Data, value);
|
|
}
|
|
}
|
|
|
|
public LobbyAttributeVisibility Visibility
|
|
{
|
|
get
|
|
{
|
|
return m_Visibility;
|
|
}
|
|
|
|
set
|
|
{
|
|
m_Visibility = value;
|
|
}
|
|
}
|
|
|
|
public void Set(Attribute other)
|
|
{
|
|
if (other != null)
|
|
{
|
|
m_ApiVersion = LobbyInterface.AttributeApiLatest;
|
|
Data = other.Data;
|
|
Visibility = other.Visibility;
|
|
}
|
|
}
|
|
|
|
public void Set(object other)
|
|
{
|
|
Set(other as Attribute);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Helper.TryMarshalDispose(ref m_Data);
|
|
}
|
|
}
|
|
}
|