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65 lines
1.5 KiB
65 lines
1.5 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Lobby
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{
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/// <summary>
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/// Input parameters for the <see cref="LobbyDetails.CopyMemberAttributeByIndex" /> function.
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/// </summary>
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public class LobbyDetailsCopyMemberAttributeByIndexOptions
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{
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/// <summary>
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/// The Product User ID of the lobby member
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/// </summary>
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public ProductUserId TargetUserId { get; set; }
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/// <summary>
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/// The index of the attribute to copy
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/// </summary>
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public uint AttrIndex { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct LobbyDetailsCopyMemberAttributeByIndexOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_TargetUserId;
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private uint m_AttrIndex;
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public ProductUserId TargetUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_TargetUserId, value);
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}
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}
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public uint AttrIndex
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{
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set
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{
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m_AttrIndex = value;
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}
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}
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public void Set(LobbyDetailsCopyMemberAttributeByIndexOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = LobbyDetails.LobbydetailsCopymemberattributebyindexApiLatest;
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TargetUserId = other.TargetUserId;
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AttrIndex = other.AttrIndex;
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}
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}
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public void Set(object other)
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{
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Set(other as LobbyDetailsCopyMemberAttributeByIndexOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_TargetUserId);
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}
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}
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}
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