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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
/// <summary>
/// Input parameters for the <see cref="LobbyModification.AddAttribute" /> function.
/// </summary>
public class LobbyModificationAddAttributeOptions
{
/// <summary>
/// Key/Value pair describing the attribute to add to the lobby
/// </summary>
public AttributeData Attribute { get; set; }
/// <summary>
/// Is this attribute public or private to the lobby and its members
/// </summary>
public LobbyAttributeVisibility Visibility { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LobbyModificationAddAttributeOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_Attribute;
private LobbyAttributeVisibility m_Visibility;
public AttributeData Attribute
{
set
{
Helper.TryMarshalSet<AttributeDataInternal, AttributeData>(ref m_Attribute, value);
}
}
public LobbyAttributeVisibility Visibility
{
set
{
m_Visibility = value;
}
}
public void Set(LobbyModificationAddAttributeOptions other)
{
if (other != null)
{
m_ApiVersion = LobbyModification.LobbymodificationAddattributeApiLatest;
Attribute = other.Attribute;
Visibility = other.Visibility;
}
}
public void Set(object other)
{
Set(other as LobbyModificationAddAttributeOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_Attribute);
}
}
}