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75 lines
1.6 KiB
75 lines
1.6 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Lobby
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{
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/// <summary>
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/// Output parameters for the <see cref="OnLobbyUpdateReceivedCallback" /> Function.
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/// </summary>
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public class LobbyUpdateReceivedCallbackInfo : ICallbackInfo, ISettable
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{
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/// <summary>
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/// Context that was passed into <see cref="LobbyInterface.AddNotifyLobbyUpdateReceived" />
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/// </summary>
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public object ClientData { get; private set; }
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/// <summary>
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/// The ID of the lobby
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/// </summary>
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public string LobbyId { get; private set; }
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public Result? GetResultCode()
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{
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return null;
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}
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internal void Set(LobbyUpdateReceivedCallbackInfoInternal? other)
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{
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if (other != null)
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{
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ClientData = other.Value.ClientData;
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LobbyId = other.Value.LobbyId;
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}
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}
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public void Set(object other)
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{
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Set(other as LobbyUpdateReceivedCallbackInfoInternal?);
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct LobbyUpdateReceivedCallbackInfoInternal : ICallbackInfoInternal
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{
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private System.IntPtr m_ClientData;
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private System.IntPtr m_LobbyId;
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public object ClientData
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{
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get
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{
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object value;
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Helper.TryMarshalGet(m_ClientData, out value);
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return value;
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}
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}
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public System.IntPtr ClientDataAddress
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{
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get
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{
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return m_ClientData;
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}
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}
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public string LobbyId
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_LobbyId, out value);
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return value;
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}
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}
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}
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}
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