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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
/// <summary>
/// Function prototype definition for notifications that comes from <see cref="LobbyInterface.AddNotifyJoinLobbyAccepted" />
/// <seealso cref="LobbyInterface.CopyLobbyDetailsHandleByUiEventId" />
/// <seealso cref="LobbyInterface.JoinLobby" />
/// </summary>
/// <param name="data">
/// A <see cref="JoinLobbyAcceptedCallbackInfo" /> containing the output information and result
/// @note The lobby for the join game must be joined.
/// </param>
public delegate void OnJoinLobbyAcceptedCallback(JoinLobbyAcceptedCallbackInfo data);
[System.Runtime.InteropServices.UnmanagedFunctionPointer(Config.LibraryCallingConvention)]
internal delegate void OnJoinLobbyAcceptedCallbackInternal(System.IntPtr data);
}