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118 lines
3.0 KiB
118 lines
3.0 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Metrics
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{
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/// <summary>
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/// BeginPlayerSession.
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/// </summary>
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public class BeginPlayerSessionOptions
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{
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public BeginPlayerSessionOptionsAccountId AccountId { get; set; }
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/// <summary>
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/// The in-game display name for the user as UTF-8 string.
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/// </summary>
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public string DisplayName { get; set; }
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/// <summary>
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/// The user's game controller type.
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/// </summary>
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public UserControllerType ControllerType { get; set; }
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/// <summary>
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/// IP address of the game server hosting the game session. For a localhost session, set to NULL.
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///
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/// @details Must be in either one of the following IPv4 or IPv6 string formats:
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/// "127.0.0.1".
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/// "1200:0000:AB00:1234:0000:2552:7777:1313".
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/// If both IPv4 and IPv6 addresses are available, use the IPv6 address.
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/// </summary>
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public string ServerIp { get; set; }
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/// <summary>
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/// Optional, application-defined custom match session identifier. If the identifier is not used, set to NULL.
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///
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/// @details The game can tag each game session with a custom session match identifier,
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/// which will be shown in the Played Sessions listing at the user profile dashboard.
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/// </summary>
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public string GameSessionId { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct BeginPlayerSessionOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private BeginPlayerSessionOptionsAccountIdInternal m_AccountId;
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private System.IntPtr m_DisplayName;
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private UserControllerType m_ControllerType;
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private System.IntPtr m_ServerIp;
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private System.IntPtr m_GameSessionId;
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public BeginPlayerSessionOptionsAccountId AccountId
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{
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set
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{
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Helper.TryMarshalSet(ref m_AccountId, value);
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}
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}
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public string DisplayName
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{
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set
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{
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Helper.TryMarshalSet(ref m_DisplayName, value);
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}
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}
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public UserControllerType ControllerType
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{
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set
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{
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m_ControllerType = value;
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}
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}
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public string ServerIp
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{
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set
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{
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Helper.TryMarshalSet(ref m_ServerIp, value);
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}
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}
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public string GameSessionId
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{
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set
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{
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Helper.TryMarshalSet(ref m_GameSessionId, value);
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}
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}
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public void Set(BeginPlayerSessionOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = MetricsInterface.BeginplayersessionApiLatest;
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AccountId = other.AccountId;
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DisplayName = other.DisplayName;
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ControllerType = other.ControllerType;
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ServerIp = other.ServerIp;
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GameSessionId = other.GameSessionId;
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}
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}
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public void Set(object other)
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{
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Set(other as BeginPlayerSessionOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_AccountId);
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Helper.TryMarshalDispose(ref m_DisplayName);
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Helper.TryMarshalDispose(ref m_ServerIp);
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Helper.TryMarshalDispose(ref m_GameSessionId);
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}
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}
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}
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