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82 lines
2.1 KiB
82 lines
2.1 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.P2P
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{
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/// <summary>
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/// Structure containing information about who would like to close a connection, and which connection.
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/// </summary>
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public class CloseConnectionOptions
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{
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/// <summary>
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/// The Product User ID of the local user who would like to close a previously accepted connection (or decline a pending invite)
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/// </summary>
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public ProductUserId LocalUserId { get; set; }
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/// <summary>
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/// The Product User ID of the remote user to disconnect from (or to reject a pending invite from)
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/// </summary>
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public ProductUserId RemoteUserId { get; set; }
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/// <summary>
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/// The socket ID of the connection to close (or optionally NULL to not accept any connection requests from the Remote User)
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/// </summary>
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public SocketId SocketId { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct CloseConnectionOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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private System.IntPtr m_RemoteUserId;
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private System.IntPtr m_SocketId;
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public ProductUserId LocalUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_LocalUserId, value);
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}
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}
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public ProductUserId RemoteUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_RemoteUserId, value);
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}
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}
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public SocketId SocketId
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{
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set
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{
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Helper.TryMarshalSet<SocketIdInternal, SocketId>(ref m_SocketId, value);
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}
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}
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public void Set(CloseConnectionOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = P2PInterface.CloseconnectionApiLatest;
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LocalUserId = other.LocalUserId;
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RemoteUserId = other.RemoteUserId;
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SocketId = other.SocketId;
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}
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}
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public void Set(object other)
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{
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Set(other as CloseConnectionOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_LocalUserId);
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Helper.TryMarshalDispose(ref m_RemoteUserId);
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Helper.TryMarshalDispose(ref m_SocketId);
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}
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}
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}
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