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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
/// <summary>
/// Structure containing information about new packet queue size settings.
/// </summary>
public class SetPacketQueueSizeOptions
{
/// <summary>
/// The ideal maximum amount of bytes the Incoming packet queue can consume
/// </summary>
public ulong IncomingPacketQueueMaxSizeBytes { get; set; }
/// <summary>
/// The ideal maximum amount of bytes the Outgoing packet queue can consume
/// </summary>
public ulong OutgoingPacketQueueMaxSizeBytes { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SetPacketQueueSizeOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private ulong m_IncomingPacketQueueMaxSizeBytes;
private ulong m_OutgoingPacketQueueMaxSizeBytes;
public ulong IncomingPacketQueueMaxSizeBytes
{
set
{
m_IncomingPacketQueueMaxSizeBytes = value;
}
}
public ulong OutgoingPacketQueueMaxSizeBytes
{
set
{
m_OutgoingPacketQueueMaxSizeBytes = value;
}
}
public void Set(SetPacketQueueSizeOptions other)
{
if (other != null)
{
m_ApiVersion = P2PInterface.SetpacketqueuesizeApiLatest;
IncomingPacketQueueMaxSizeBytes = other.IncomingPacketQueueMaxSizeBytes;
OutgoingPacketQueueMaxSizeBytes = other.OutgoingPacketQueueMaxSizeBytes;
}
}
public void Set(object other)
{
Set(other as SetPacketQueueSizeOptions);
}
public void Dispose()
{
}
}
}