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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.RTC
{
/// <summary>
/// This struct is passed in with a call to <see cref="OnBlockParticipantCallback" />.
/// </summary>
public class BlockParticipantCallbackInfo : ICallbackInfo, ISettable
{
/// <summary>
/// This returns:
/// <see cref="Result.Success" /> if the channel was successfully blocked.
/// <see cref="Result.UnexpectedError" /> otherwise.
/// </summary>
public Result ResultCode { get; private set; }
/// <summary>
/// Client-specified data passed into <see cref="RTCInterface.BlockParticipant" />.
/// </summary>
public object ClientData { get; private set; }
/// <summary>
/// The Product User ID of the user who initiated this request.
/// </summary>
public ProductUserId LocalUserId { get; private set; }
/// <summary>
/// The room the users should be blocked on.
/// </summary>
public string RoomName { get; private set; }
/// <summary>
/// The Product User ID of the participant being blocked
/// </summary>
public ProductUserId ParticipantId { get; private set; }
/// <summary>
/// The block state that should have been set
/// </summary>
public bool Blocked { get; private set; }
public Result? GetResultCode()
{
return ResultCode;
}
internal void Set(BlockParticipantCallbackInfoInternal? other)
{
if (other != null)
{
ResultCode = other.Value.ResultCode;
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
RoomName = other.Value.RoomName;
ParticipantId = other.Value.ParticipantId;
Blocked = other.Value.Blocked;
}
}
public void Set(object other)
{
Set(other as BlockParticipantCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct BlockParticipantCallbackInfoInternal : ICallbackInfoInternal
{
private Result m_ResultCode;
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_RoomName;
private System.IntPtr m_ParticipantId;
private int m_Blocked;
public Result ResultCode
{
get
{
return m_ResultCode;
}
}
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId LocalUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
public string RoomName
{
get
{
string value;
Helper.TryMarshalGet(m_RoomName, out value);
return value;
}
}
public ProductUserId ParticipantId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_ParticipantId, out value);
return value;
}
}
public bool Blocked
{
get
{
bool value;
Helper.TryMarshalGet(m_Blocked, out value);
return value;
}
}
}
}