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34 lines
1.2 KiB
34 lines
1.2 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.RTCAudio
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{
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/// <summary>
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/// An enumeration of the different audio input device statuses.
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/// </summary>
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public enum RTCAudioInputStatus : int
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{
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/// <summary>
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/// The device is not in used right now (e.g: you are alone in the room). In such cases, the hardware resources are not allocated.
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/// </summary>
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Idle = 0,
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/// <summary>
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/// The device is being used and capturing audio
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/// </summary>
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Recording = 1,
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/// <summary>
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/// The SDK is in a recording state, but actually capturing silence because the device is exclusively being used by the platform at the moment.
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/// This only applies to certain platforms.
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/// </summary>
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RecordingSilent = 2,
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/// <summary>
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/// The SDK is in a recording state, but actually capturing silence because the device is disconnected (e.g: the microphone is not plugged in).
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/// This only applies to certain platforms.
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/// </summary>
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RecordingDisconnected = 3,
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/// <summary>
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/// Something failed while trying to use the device
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/// </summary>
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Failed = 4
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}
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}
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