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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
/// <summary>
/// Contains information about both session and search parameter attribution
/// </summary>
public class AttributeData : ISettable
{
/// <summary>
/// Name of the session attribute
/// </summary>
public string Key { get; set; }
public AttributeDataValue Value { get; set; }
internal void Set(AttributeDataInternal? other)
{
if (other != null)
{
Key = other.Value.Key;
Value = other.Value.Value;
}
}
public void Set(object other)
{
Set(other as AttributeDataInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct AttributeDataInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_Key;
private AttributeDataValueInternal m_Value;
public string Key
{
get
{
string value;
Helper.TryMarshalGet(m_Key, out value);
return value;
}
set
{
Helper.TryMarshalSet(ref m_Key, value);
}
}
public AttributeDataValue Value
{
get
{
AttributeDataValue value;
Helper.TryMarshalGet(m_Value, out value);
return value;
}
set
{
Helper.TryMarshalSet(ref m_Value, value);
}
}
public void Set(AttributeData other)
{
if (other != null)
{
m_ApiVersion = SessionsInterface.AttributedataApiLatest;
Key = other.Key;
Value = other.Value;
}
}
public void Set(object other)
{
Set(other as AttributeData);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_Key);
Helper.TryMarshalDispose(ref m_Value);
}
}
}