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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
/// <summary>
/// Input parameters for the <see cref="SessionsInterface.JoinSession" /> function.
/// </summary>
public class JoinSessionOptions
{
/// <summary>
/// Name of the session to create after joining session
/// </summary>
public string SessionName { get; set; }
/// <summary>
/// Session handle to join
/// </summary>
public SessionDetails SessionHandle { get; set; }
/// <summary>
/// The Product User ID of the local user who is joining the session
/// </summary>
public ProductUserId LocalUserId { get; set; }
/// <summary>
/// If true, this session will be associated with presence. Only one session at a time can have this flag true.
/// This affects the ability of the Social Overlay to show game related actions to take in the user's social graph.
///
/// @note The Social Overlay can handle only one of the following three options at a time:
/// using the bPresenceEnabled flags within the Sessions interface
/// using the bPresenceEnabled flags within the Lobby interface
/// using <see cref="Presence.PresenceModification.SetJoinInfo" />
/// <seealso cref="Presence.PresenceModificationSetJoinInfoOptions" />
/// <seealso cref="Lobby.CreateLobbyOptions" />
/// <seealso cref="Lobby.JoinLobbyOptions" />
/// <seealso cref="CreateSessionModificationOptions" />
/// </summary>
public bool PresenceEnabled { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct JoinSessionOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_SessionName;
private System.IntPtr m_SessionHandle;
private System.IntPtr m_LocalUserId;
private int m_PresenceEnabled;
public string SessionName
{
set
{
Helper.TryMarshalSet(ref m_SessionName, value);
}
}
public SessionDetails SessionHandle
{
set
{
Helper.TryMarshalSet(ref m_SessionHandle, value);
}
}
public ProductUserId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public bool PresenceEnabled
{
set
{
Helper.TryMarshalSet(ref m_PresenceEnabled, value);
}
}
public void Set(JoinSessionOptions other)
{
if (other != null)
{
m_ApiVersion = SessionsInterface.JoinsessionApiLatest;
SessionName = other.SessionName;
SessionHandle = other.SessionHandle;
LocalUserId = other.LocalUserId;
PresenceEnabled = other.PresenceEnabled;
}
}
public void Set(object other)
{
Set(other as JoinSessionOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_SessionName);
Helper.TryMarshalDispose(ref m_SessionHandle);
Helper.TryMarshalDispose(ref m_LocalUserId);
}
}
}