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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
/// <summary>
/// Function prototype definition for notifications that come from <see cref="SessionsInterface.AddNotifyJoinSessionAccepted" />
/// <seealso cref="SessionsInterface.CopySessionHandleByUiEventId" />
/// <seealso cref="SessionsInterface.JoinSession" />
/// </summary>
/// <param name="data">
/// A <see cref="JoinSessionAcceptedCallbackInfo" /> containing the output information and result
/// @note The session for the join game must be joined.
/// </param>
public delegate void OnJoinSessionAcceptedCallback(JoinSessionAcceptedCallbackInfo data);
[System.Runtime.InteropServices.UnmanagedFunctionPointer(Config.LibraryCallingConvention)]
internal delegate void OnJoinSessionAcceptedCallbackInternal(System.IntPtr data);
}