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66 lines
1.5 KiB
66 lines
1.5 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Sessions
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{
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/// <summary>
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/// Input parameters for the <see cref="SessionsInterface.RejectInvite" /> function.
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/// </summary>
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public class RejectInviteOptions
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{
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/// <summary>
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/// The Product User ID of the local user rejecting the invitation
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/// </summary>
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public ProductUserId LocalUserId { get; set; }
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/// <summary>
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/// The invite ID to reject
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/// </summary>
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public string InviteId { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct RejectInviteOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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private System.IntPtr m_InviteId;
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public ProductUserId LocalUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_LocalUserId, value);
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}
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}
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public string InviteId
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{
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set
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{
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Helper.TryMarshalSet(ref m_InviteId, value);
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}
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}
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public void Set(RejectInviteOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = SessionsInterface.RejectinviteApiLatest;
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LocalUserId = other.LocalUserId;
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InviteId = other.InviteId;
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}
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}
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public void Set(object other)
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{
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Set(other as RejectInviteOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_LocalUserId);
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Helper.TryMarshalDispose(ref m_InviteId);
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}
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}
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}
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