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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
/// <summary>
/// Input parameters for the <see cref="SessionModification.SetJoinInProgressAllowed" /> function.
/// </summary>
public class SessionModificationSetJoinInProgressAllowedOptions
{
/// <summary>
/// Does the session allow join in progress
/// </summary>
public bool AllowJoinInProgress { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SessionModificationSetJoinInProgressAllowedOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private int m_AllowJoinInProgress;
public bool AllowJoinInProgress
{
set
{
Helper.TryMarshalSet(ref m_AllowJoinInProgress, value);
}
}
public void Set(SessionModificationSetJoinInProgressAllowedOptions other)
{
if (other != null)
{
m_ApiVersion = SessionModification.SessionmodificationSetjoininprogressallowedApiLatest;
AllowJoinInProgress = other.AllowJoinInProgress;
}
}
public void Set(object other)
{
Set(other as SessionModificationSetJoinInProgressAllowedOptions);
}
public void Dispose()
{
}
}
}