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49 lines
1.3 KiB
49 lines
1.3 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Sessions
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{
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/// <summary>
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/// Input parameters for the <see cref="SessionModification.SetJoinInProgressAllowed" /> function.
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/// </summary>
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public class SessionModificationSetJoinInProgressAllowedOptions
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{
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/// <summary>
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/// Does the session allow join in progress
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/// </summary>
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public bool AllowJoinInProgress { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct SessionModificationSetJoinInProgressAllowedOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private int m_AllowJoinInProgress;
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public bool AllowJoinInProgress
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{
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set
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{
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Helper.TryMarshalSet(ref m_AllowJoinInProgress, value);
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}
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}
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public void Set(SessionModificationSetJoinInProgressAllowedOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = SessionModification.SessionmodificationSetjoininprogressallowedApiLatest;
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AllowJoinInProgress = other.AllowJoinInProgress;
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}
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}
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public void Set(object other)
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{
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Set(other as SessionModificationSetJoinInProgressAllowedOptions);
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}
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public void Dispose()
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{
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}
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}
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}
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