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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Stats
{
/// <summary>
/// Input parameters for the <see cref="StatsInterface.CopyStatByIndex" /> function.
/// </summary>
public class CopyStatByIndexOptions
{
/// <summary>
/// The Product User ID of the user who owns the stat
/// </summary>
public ProductUserId TargetUserId { get; set; }
/// <summary>
/// Index of the stat to retrieve from the cache
/// </summary>
public uint StatIndex { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct CopyStatByIndexOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_TargetUserId;
private uint m_StatIndex;
public ProductUserId TargetUserId
{
set
{
Helper.TryMarshalSet(ref m_TargetUserId, value);
}
}
public uint StatIndex
{
set
{
m_StatIndex = value;
}
}
public void Set(CopyStatByIndexOptions other)
{
if (other != null)
{
m_ApiVersion = StatsInterface.CopystatbyindexApiLatest;
TargetUserId = other.TargetUserId;
StatIndex = other.StatIndex;
}
}
public void Set(object other)
{
Set(other as CopyStatByIndexOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_TargetUserId);
}
}
}