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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Stats
{
public sealed partial class StatsInterface : Handle
{
public StatsInterface()
{
}
public StatsInterface(System.IntPtr innerHandle) : base(innerHandle)
{
}
/// <summary>
/// The most recent version of the <see cref="CopyStatByIndexOptions" /> struct.
/// </summary>
public const int CopystatbyindexApiLatest = 1;
/// <summary>
/// The most recent version of the <see cref="CopyStatByNameOptions" /> struct.
/// </summary>
public const int CopystatbynameApiLatest = 1;
/// <summary>
/// DEPRECATED! Use <see cref="GetstatscountApiLatest" /> instead.
/// </summary>
public const int GetstatcountApiLatest = GetstatscountApiLatest;
/// <summary>
/// The most recent version of the <see cref="GetStatsCount" /> API.
/// </summary>
public const int GetstatscountApiLatest = 1;
/// <summary>
/// The most recent version of the <see cref="IngestData" /> struct.
/// </summary>
public const int IngestdataApiLatest = 1;
/// <summary>
/// The most recent version of the <see cref="IngestStat" /> struct.
/// </summary>
public const int IngeststatApiLatest = 3;
/// <summary>
/// Maximum number of stats that can be ingested in a single <see cref="IngestStat" /> operation.
/// </summary>
public const int MaxIngestStats = 3000;
/// <summary>
/// Maximum number of stats that can be queried in a single <see cref="QueryStats" /> operation.
/// </summary>
public const int MaxQueryStats = 1000;
/// <summary>
/// The most recent version of the <see cref="QueryStats" /> struct.
/// </summary>
public const int QuerystatsApiLatest = 3;
/// <summary>
/// The most recent version of the <see cref="Stat" /> struct.
/// </summary>
public const int StatApiLatest = 1;
/// <summary>
/// Timestamp value representing an undefined StartTime or EndTime for <see cref="Stat" />
/// </summary>
public const int TimeUndefined = -1;
/// <summary>
/// Fetches a stat from a given index. Use <see cref="Release" /> when finished with the data.
/// <seealso cref="Release" />
/// </summary>
/// <param name="options">Structure containing the Epic Online Services Account ID and index being accessed</param>
/// <param name="outStat">The stat data for the given index, if it exists and is valid</param>
/// <returns>
/// <see cref="Result.Success" /> if the information is available and passed out in OutStat
/// <see cref="Result.InvalidParameters" /> if you pass a null pointer for the out parameter
/// <see cref="Result.NotFound" /> if the stat is not found
/// </returns>
public Result CopyStatByIndex(CopyStatByIndexOptions options, out Stat outStat)
{
var optionsAddress = System.IntPtr.Zero;
Helper.TryMarshalSet<CopyStatByIndexOptionsInternal, CopyStatByIndexOptions>(ref optionsAddress, options);
var outStatAddress = System.IntPtr.Zero;
var funcResult = Bindings.EOS_Stats_CopyStatByIndex(InnerHandle, optionsAddress, ref outStatAddress);
Helper.TryMarshalDispose(ref optionsAddress);
if (Helper.TryMarshalGet<StatInternal, Stat>(outStatAddress, out outStat))
{
Bindings.EOS_Stats_Stat_Release(outStatAddress);
}
return funcResult;
}
/// <summary>
/// Fetches a stat from cached stats by name. Use <see cref="Release" /> when finished with the data.
/// <seealso cref="Release" />
/// </summary>
/// <param name="options">Structure containing the Epic Online Services Account ID and name being accessed</param>
/// <param name="outStat">The stat data for the given name, if it exists and is valid</param>
/// <returns>
/// <see cref="Result.Success" /> if the information is available and passed out in OutStat
/// <see cref="Result.InvalidParameters" /> if you pass a null pointer for the out parameter
/// <see cref="Result.NotFound" /> if the stat is not found
/// </returns>
public Result CopyStatByName(CopyStatByNameOptions options, out Stat outStat)
{
var optionsAddress = System.IntPtr.Zero;
Helper.TryMarshalSet<CopyStatByNameOptionsInternal, CopyStatByNameOptions>(ref optionsAddress, options);
var outStatAddress = System.IntPtr.Zero;
var funcResult = Bindings.EOS_Stats_CopyStatByName(InnerHandle, optionsAddress, ref outStatAddress);
Helper.TryMarshalDispose(ref optionsAddress);
if (Helper.TryMarshalGet<StatInternal, Stat>(outStatAddress, out outStat))
{
Bindings.EOS_Stats_Stat_Release(outStatAddress);
}
return funcResult;
}
/// <summary>
/// Fetch the number of stats that are cached locally.
/// <seealso cref="CopyStatByIndex" />
/// </summary>
/// <param name="options">The Options associated with retrieving the stat count</param>
/// <returns>
/// Number of stats or 0 if there is an error
/// </returns>
public uint GetStatsCount(GetStatCountOptions options)
{
var optionsAddress = System.IntPtr.Zero;
Helper.TryMarshalSet<GetStatCountOptionsInternal, GetStatCountOptions>(ref optionsAddress, options);
var funcResult = Bindings.EOS_Stats_GetStatsCount(InnerHandle, optionsAddress);
Helper.TryMarshalDispose(ref optionsAddress);
return funcResult;
}
/// <summary>
/// Ingest a stat by the amount specified in Options.
/// When the operation is complete and the delegate is triggered the stat will be uploaded to the backend to be processed.
/// The stat may not be updated immediately and an achievement using the stat may take a while to be unlocked once the stat has been uploaded.
/// </summary>
/// <param name="options">Structure containing information about the stat we're ingesting.</param>
/// <param name="clientData">Arbitrary data that is passed back to you in the CompletionDelegate.</param>
/// <param name="completionDelegate">This function is called when the ingest stat operation completes.</param>
/// <returns>
/// <see cref="Result.Success" /> if the operation completes successfully
/// <see cref="Result.InvalidParameters" /> if any of the options are incorrect
/// <see cref="Result.InvalidUser" /> if target user ID is missing or incorrect
/// </returns>
public void IngestStat(IngestStatOptions options, object clientData, OnIngestStatCompleteCallback completionDelegate)
{
var optionsAddress = System.IntPtr.Zero;
Helper.TryMarshalSet<IngestStatOptionsInternal, IngestStatOptions>(ref optionsAddress, options);
var clientDataAddress = System.IntPtr.Zero;
var completionDelegateInternal = new OnIngestStatCompleteCallbackInternal(OnIngestStatCompleteCallbackInternalImplementation);
Helper.AddCallback(ref clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
Bindings.EOS_Stats_IngestStat(InnerHandle, optionsAddress, clientDataAddress, completionDelegateInternal);
Helper.TryMarshalDispose(ref optionsAddress);
}
/// <summary>
/// Query for a list of stats for a specific player.
/// </summary>
/// <param name="options">Structure containing information about the player whose stats we're retrieving.</param>
/// <param name="clientData">Arbitrary data that is passed back to you in the CompletionDelegate</param>
/// <param name="completionDelegate">This function is called when the query player stats operation completes.</param>
/// <returns>
/// <see cref="Result.Success" /> if the operation completes successfully
/// <see cref="Result.InvalidParameters" /> if any of the options are incorrect
/// <see cref="Result.InvalidUser" /> if target user ID is missing or incorrect
/// </returns>
public void QueryStats(QueryStatsOptions options, object clientData, OnQueryStatsCompleteCallback completionDelegate)
{
var optionsAddress = System.IntPtr.Zero;
Helper.TryMarshalSet<QueryStatsOptionsInternal, QueryStatsOptions>(ref optionsAddress, options);
var clientDataAddress = System.IntPtr.Zero;
var completionDelegateInternal = new OnQueryStatsCompleteCallbackInternal(OnQueryStatsCompleteCallbackInternalImplementation);
Helper.AddCallback(ref clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
Bindings.EOS_Stats_QueryStats(InnerHandle, optionsAddress, clientDataAddress, completionDelegateInternal);
Helper.TryMarshalDispose(ref optionsAddress);
}
[MonoPInvokeCallback(typeof(OnIngestStatCompleteCallbackInternal))]
internal static void OnIngestStatCompleteCallbackInternalImplementation(System.IntPtr data)
{
OnIngestStatCompleteCallback callback;
IngestStatCompleteCallbackInfo callbackInfo;
if (Helper.TryGetAndRemoveCallback<OnIngestStatCompleteCallback, IngestStatCompleteCallbackInfoInternal, IngestStatCompleteCallbackInfo>(data, out callback, out callbackInfo))
{
callback(callbackInfo);
}
}
[MonoPInvokeCallback(typeof(OnQueryStatsCompleteCallbackInternal))]
internal static void OnQueryStatsCompleteCallbackInternalImplementation(System.IntPtr data)
{
OnQueryStatsCompleteCallback callback;
OnQueryStatsCompleteCallbackInfo callbackInfo;
if (Helper.TryGetAndRemoveCallback<OnQueryStatsCompleteCallback, OnQueryStatsCompleteCallbackInfoInternal, OnQueryStatsCompleteCallbackInfo>(data, out callback, out callbackInfo))
{
callback(callbackInfo);
}
}
}
}