You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

47 lines
1.2 KiB

// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
public class LogPlayerUseWeaponOptions
{
/// <summary>
/// Struct containing detailed information about a weapon use event
/// </summary>
public LogPlayerUseWeaponData UseWeaponData { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LogPlayerUseWeaponOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_UseWeaponData;
public LogPlayerUseWeaponData UseWeaponData
{
set
{
Helper.TryMarshalSet<LogPlayerUseWeaponDataInternal, LogPlayerUseWeaponData>(ref m_UseWeaponData, value);
}
}
public void Set(LogPlayerUseWeaponOptions other)
{
if (other != null)
{
m_ApiVersion = AntiCheatCommonInterface.LogplayeruseweaponApiLatest;
UseWeaponData = other.UseWeaponData;
}
}
public void Set(object other)
{
Set(other as LogPlayerUseWeaponOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_UseWeaponData);
}
}
}