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47 lines
1.2 KiB
47 lines
1.2 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.AntiCheatCommon
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{
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public class LogPlayerUseWeaponOptions
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{
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/// <summary>
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/// Struct containing detailed information about a weapon use event
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/// </summary>
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public LogPlayerUseWeaponData UseWeaponData { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct LogPlayerUseWeaponOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_UseWeaponData;
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public LogPlayerUseWeaponData UseWeaponData
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{
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set
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{
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Helper.TryMarshalSet<LogPlayerUseWeaponDataInternal, LogPlayerUseWeaponData>(ref m_UseWeaponData, value);
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}
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}
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public void Set(LogPlayerUseWeaponOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = AntiCheatCommonInterface.LogplayeruseweaponApiLatest;
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UseWeaponData = other.UseWeaponData;
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}
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}
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public void Set(object other)
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{
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Set(other as LogPlayerUseWeaponOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_UseWeaponData);
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}
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}
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}
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