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296 lines
14 KiB
296 lines
14 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.RTC
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{
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public sealed partial class RTCInterface : Handle
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{
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public RTCInterface()
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{
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}
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public RTCInterface(System.IntPtr innerHandle) : base(innerHandle)
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{
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}
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/// <summary>
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/// The most recent version of the <see cref="AddNotifyDisconnected" /> API.
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/// </summary>
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public const int AddnotifydisconnectedApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="AddNotifyParticipantStatusChanged" /> API.
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/// </summary>
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public const int AddnotifyparticipantstatuschangedApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="BlockParticipant" /> API.
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/// </summary>
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public const int BlockparticipantApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="JoinRoom" /> API.
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/// </summary>
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public const int JoinroomApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="LeaveRoom" /> API.
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/// </summary>
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public const int LeaveroomApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="ParticipantMetadata" /> struct.
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/// </summary>
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public const int ParticipantmetadataApiLatest = 1;
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public const int ParticipantmetadataKeyMaxcharcount = 256;
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public const int ParticipantmetadataValueMaxcharcount = 256;
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/// <summary>
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/// Register to receive notifications when disconnected from the room. If the returned NotificationId is valid, you must call
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/// <see cref="RemoveNotifyDisconnected" /> when you no longer wish to have your CompletionDelegate called.
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///
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/// This function will always return <see cref="Common.InvalidNotificationid" /> when used with lobby RTC room. To be notified of the connection
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/// status of a Lobby-managed RTC room, use the <see cref="Lobby.LobbyInterface.AddNotifyRTCRoomConnectionChanged" /> function instead.
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/// <seealso cref="Common.InvalidNotificationid" />
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/// <seealso cref="RemoveNotifyDisconnected" />
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/// </summary>
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/// <param name="clientData">Arbitrary data that is passed back in the CompletionDelegate</param>
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/// <param name="completionDelegate">The callback to be fired when a presence change occurs</param>
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/// <returns>
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/// Notification ID representing the registered callback if successful, an invalid NotificationId if not
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/// </returns>
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public ulong AddNotifyDisconnected(AddNotifyDisconnectedOptions options, object clientData, OnDisconnectedCallback completionDelegate)
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{
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var optionsAddress = System.IntPtr.Zero;
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Helper.TryMarshalSet<AddNotifyDisconnectedOptionsInternal, AddNotifyDisconnectedOptions>(ref optionsAddress, options);
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var clientDataAddress = System.IntPtr.Zero;
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var completionDelegateInternal = new OnDisconnectedCallbackInternal(OnDisconnectedCallbackInternalImplementation);
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Helper.AddCallback(ref clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
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var funcResult = Bindings.EOS_RTC_AddNotifyDisconnected(InnerHandle, optionsAddress, clientDataAddress, completionDelegateInternal);
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Helper.TryMarshalDispose(ref optionsAddress);
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Helper.TryAssignNotificationIdToCallback(clientDataAddress, funcResult);
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return funcResult;
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}
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/// <summary>
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/// Register to receive notifications when a participant's status changes (e.g: join or leave the room). If the returned NotificationId is valid, you must call
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/// <see cref="RemoveNotifyParticipantStatusChanged" /> when you no longer wish to have your CompletionDelegate called.
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///
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/// If you register to this notification before joining a room, you will receive a notification for every member already in the room when you join said room.
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/// This allows you to know who is already in the room when you join.
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///
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/// To be used effectively with a Lobby-managed RTC room, this should be registered during the <see cref="Lobby.LobbyInterface.CreateLobby" /> or <see cref="Lobby.LobbyInterface.JoinLobby" /> completion
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/// callbacks when the ResultCode is <see cref="Result.Success" />. If this notification is registered after that point, it is possible to miss notifications for
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/// already-existing room participants.
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/// <seealso cref="Common.InvalidNotificationid" />
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/// <seealso cref="RemoveNotifyParticipantStatusChanged" />
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/// </summary>
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/// <param name="clientData">Arbitrary data that is passed back in the CompletionDelegate</param>
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/// <param name="completionDelegate">The callback to be fired when a presence change occurs</param>
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/// <returns>
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/// Notification ID representing the registered callback if successful, an invalid NotificationId if not
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/// @note This notification is also raised when the local user joins the room, but NOT when the local user leaves the room.
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/// </returns>
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public ulong AddNotifyParticipantStatusChanged(AddNotifyParticipantStatusChangedOptions options, object clientData, OnParticipantStatusChangedCallback completionDelegate)
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{
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var optionsAddress = System.IntPtr.Zero;
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Helper.TryMarshalSet<AddNotifyParticipantStatusChangedOptionsInternal, AddNotifyParticipantStatusChangedOptions>(ref optionsAddress, options);
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var clientDataAddress = System.IntPtr.Zero;
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var completionDelegateInternal = new OnParticipantStatusChangedCallbackInternal(OnParticipantStatusChangedCallbackInternalImplementation);
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Helper.AddCallback(ref clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
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var funcResult = Bindings.EOS_RTC_AddNotifyParticipantStatusChanged(InnerHandle, optionsAddress, clientDataAddress, completionDelegateInternal);
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Helper.TryMarshalDispose(ref optionsAddress);
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Helper.TryAssignNotificationIdToCallback(clientDataAddress, funcResult);
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return funcResult;
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}
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/// <summary>
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/// Use this function to block a participant already connected to the room. After blocking them no media will be sent or received between
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/// that user and the local user. This method can be used after receiving the OnParticipantStatusChanged notification.
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/// </summary>
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/// <param name="options">structure containing the parameters for the operation.</param>
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/// <param name="clientData">Arbitrary data that is passed back in the CompletionDelegate</param>
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/// <param name="completionDelegate">a callback that is fired when the async operation completes, either successfully or in error</param>
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/// <returns>
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/// <see cref="Result.Success" /> if the operation succeeded
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/// <see cref="Result.InvalidParameters" /> if any of the parameters are incorrect
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/// <see cref="Result.NotFound" /> if either the local user or specified participant are not in the specified room
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/// </returns>
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public void BlockParticipant(BlockParticipantOptions options, object clientData, OnBlockParticipantCallback completionDelegate)
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{
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var optionsAddress = System.IntPtr.Zero;
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Helper.TryMarshalSet<BlockParticipantOptionsInternal, BlockParticipantOptions>(ref optionsAddress, options);
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var clientDataAddress = System.IntPtr.Zero;
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var completionDelegateInternal = new OnBlockParticipantCallbackInternal(OnBlockParticipantCallbackInternalImplementation);
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Helper.AddCallback(ref clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
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Bindings.EOS_RTC_BlockParticipant(InnerHandle, optionsAddress, clientDataAddress, completionDelegateInternal);
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Helper.TryMarshalDispose(ref optionsAddress);
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}
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/// <summary>
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/// Get a handle to the Audio interface
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/// eos_rtc_audio.h
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/// eos_rtc_audio_types.h
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/// </summary>
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/// <returns>
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/// <see cref="RTCAudio.RTCAudioInterface" /> handle
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/// </returns>
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public RTCAudio.RTCAudioInterface GetAudioInterface()
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{
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var funcResult = Bindings.EOS_RTC_GetAudioInterface(InnerHandle);
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RTCAudio.RTCAudioInterface funcResultReturn;
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Helper.TryMarshalGet(funcResult, out funcResultReturn);
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return funcResultReturn;
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}
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/// <summary>
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/// Use this function to join a room.
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///
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/// This function does not need to called for the Lobby RTC Room system; doing so will return <see cref="Result.AccessDenied" />. The lobby system will
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/// automatically join and leave RTC Rooms for all lobbies that have RTC rooms enabled.
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/// </summary>
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/// <param name="options">structure containing the parameters for the operation.</param>
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/// <param name="clientData">Arbitrary data that is passed back in the CompletionDelegate</param>
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/// <param name="completionDelegate">a callback that is fired when the async operation completes, either successfully or in error</param>
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public void JoinRoom(JoinRoomOptions options, object clientData, OnJoinRoomCallback completionDelegate)
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{
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var optionsAddress = System.IntPtr.Zero;
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Helper.TryMarshalSet<JoinRoomOptionsInternal, JoinRoomOptions>(ref optionsAddress, options);
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var clientDataAddress = System.IntPtr.Zero;
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var completionDelegateInternal = new OnJoinRoomCallbackInternal(OnJoinRoomCallbackInternalImplementation);
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Helper.AddCallback(ref clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
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Bindings.EOS_RTC_JoinRoom(InnerHandle, optionsAddress, clientDataAddress, completionDelegateInternal);
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Helper.TryMarshalDispose(ref optionsAddress);
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}
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/// <summary>
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/// Use this function to leave a room and clean up all the resources associated with it. This function has to always be called when the
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/// room is abandoned even if the user is already disconnected for other reasons.
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///
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/// This function does not need to called for the Lobby RTC Room system; doing so will return <see cref="Result.AccessDenied" />. The lobby system will
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/// automatically join and leave RTC Rooms for all lobbies that have RTC rooms enabled.
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/// </summary>
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/// <param name="options">structure containing the parameters for the operation.</param>
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/// <param name="clientData">Arbitrary data that is passed back in the CompletionDelegate</param>
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/// <param name="completionDelegate">a callback that is fired when the async operation completes, either successfully or in error</param>
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/// <returns>
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/// <see cref="Result.Success" /> if the operation succeeded
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/// <see cref="Result.InvalidParameters" /> if any of the parameters are incorrect
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/// <see cref="Result.NotFound" /> if not in the specified room
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/// </returns>
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public void LeaveRoom(LeaveRoomOptions options, object clientData, OnLeaveRoomCallback completionDelegate)
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{
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var optionsAddress = System.IntPtr.Zero;
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Helper.TryMarshalSet<LeaveRoomOptionsInternal, LeaveRoomOptions>(ref optionsAddress, options);
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var clientDataAddress = System.IntPtr.Zero;
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var completionDelegateInternal = new OnLeaveRoomCallbackInternal(OnLeaveRoomCallbackInternalImplementation);
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Helper.AddCallback(ref clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
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Bindings.EOS_RTC_LeaveRoom(InnerHandle, optionsAddress, clientDataAddress, completionDelegateInternal);
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Helper.TryMarshalDispose(ref optionsAddress);
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}
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/// <summary>
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/// Unregister a previously bound notification handler from receiving room disconnection notifications
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/// </summary>
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/// <param name="notificationId">The Notification ID representing the registered callback</param>
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public void RemoveNotifyDisconnected(ulong notificationId)
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{
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Helper.TryRemoveCallbackByNotificationId(notificationId);
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Bindings.EOS_RTC_RemoveNotifyDisconnected(InnerHandle, notificationId);
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}
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/// <summary>
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/// Unregister a previously bound notification handler from receiving participant status change notifications
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/// </summary>
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/// <param name="notificationId">The Notification ID representing the registered callback</param>
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public void RemoveNotifyParticipantStatusChanged(ulong notificationId)
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{
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Helper.TryRemoveCallbackByNotificationId(notificationId);
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Bindings.EOS_RTC_RemoveNotifyParticipantStatusChanged(InnerHandle, notificationId);
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}
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[MonoPInvokeCallback(typeof(OnBlockParticipantCallbackInternal))]
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internal static void OnBlockParticipantCallbackInternalImplementation(System.IntPtr data)
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{
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OnBlockParticipantCallback callback;
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BlockParticipantCallbackInfo callbackInfo;
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if (Helper.TryGetAndRemoveCallback<OnBlockParticipantCallback, BlockParticipantCallbackInfoInternal, BlockParticipantCallbackInfo>(data, out callback, out callbackInfo))
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{
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callback(callbackInfo);
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}
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}
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[MonoPInvokeCallback(typeof(OnDisconnectedCallbackInternal))]
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internal static void OnDisconnectedCallbackInternalImplementation(System.IntPtr data)
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{
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OnDisconnectedCallback callback;
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DisconnectedCallbackInfo callbackInfo;
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if (Helper.TryGetAndRemoveCallback<OnDisconnectedCallback, DisconnectedCallbackInfoInternal, DisconnectedCallbackInfo>(data, out callback, out callbackInfo))
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{
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callback(callbackInfo);
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}
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}
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[MonoPInvokeCallback(typeof(OnJoinRoomCallbackInternal))]
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internal static void OnJoinRoomCallbackInternalImplementation(System.IntPtr data)
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{
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OnJoinRoomCallback callback;
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JoinRoomCallbackInfo callbackInfo;
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if (Helper.TryGetAndRemoveCallback<OnJoinRoomCallback, JoinRoomCallbackInfoInternal, JoinRoomCallbackInfo>(data, out callback, out callbackInfo))
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{
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callback(callbackInfo);
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}
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}
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[MonoPInvokeCallback(typeof(OnLeaveRoomCallbackInternal))]
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internal static void OnLeaveRoomCallbackInternalImplementation(System.IntPtr data)
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{
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OnLeaveRoomCallback callback;
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LeaveRoomCallbackInfo callbackInfo;
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if (Helper.TryGetAndRemoveCallback<OnLeaveRoomCallback, LeaveRoomCallbackInfoInternal, LeaveRoomCallbackInfo>(data, out callback, out callbackInfo))
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{
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callback(callbackInfo);
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}
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}
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[MonoPInvokeCallback(typeof(OnParticipantStatusChangedCallbackInternal))]
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internal static void OnParticipantStatusChangedCallbackInternalImplementation(System.IntPtr data)
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{
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OnParticipantStatusChangedCallback callback;
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ParticipantStatusChangedCallbackInfo callbackInfo;
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if (Helper.TryGetAndRemoveCallback<OnParticipantStatusChangedCallback, ParticipantStatusChangedCallbackInfoInternal, ParticipantStatusChangedCallbackInfo>(data, out callback, out callbackInfo))
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{
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callback(callbackInfo);
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}
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}
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}
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}
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