You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
113 lines
2.1 KiB
113 lines
2.1 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
// This file is automatically generated. Changes to this file may be overwritten.
|
|
|
|
namespace Epic.OnlineServices.Achievements
|
|
{
|
|
/// <summary>
|
|
/// Contains information about a collection of stat info data.
|
|
/// <seealso cref="PlayerAchievement" />
|
|
/// </summary>
|
|
public class PlayerStatInfo : ISettable
|
|
{
|
|
/// <summary>
|
|
/// The name of the stat.
|
|
/// </summary>
|
|
public string Name { get; set; }
|
|
|
|
/// <summary>
|
|
/// The current value of the stat.
|
|
/// </summary>
|
|
public int CurrentValue { get; set; }
|
|
|
|
/// <summary>
|
|
/// The threshold value of the stat, used in determining when to unlock an achievement.
|
|
/// </summary>
|
|
public int ThresholdValue { get; set; }
|
|
|
|
internal void Set(PlayerStatInfoInternal? other)
|
|
{
|
|
if (other != null)
|
|
{
|
|
Name = other.Value.Name;
|
|
CurrentValue = other.Value.CurrentValue;
|
|
ThresholdValue = other.Value.ThresholdValue;
|
|
}
|
|
}
|
|
|
|
public void Set(object other)
|
|
{
|
|
Set(other as PlayerStatInfoInternal?);
|
|
}
|
|
}
|
|
|
|
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
|
|
internal struct PlayerStatInfoInternal : ISettable, System.IDisposable
|
|
{
|
|
private int m_ApiVersion;
|
|
private System.IntPtr m_Name;
|
|
private int m_CurrentValue;
|
|
private int m_ThresholdValue;
|
|
|
|
public string Name
|
|
{
|
|
get
|
|
{
|
|
string value;
|
|
Helper.TryMarshalGet(m_Name, out value);
|
|
return value;
|
|
}
|
|
|
|
set
|
|
{
|
|
Helper.TryMarshalSet(ref m_Name, value);
|
|
}
|
|
}
|
|
|
|
public int CurrentValue
|
|
{
|
|
get
|
|
{
|
|
return m_CurrentValue;
|
|
}
|
|
|
|
set
|
|
{
|
|
m_CurrentValue = value;
|
|
}
|
|
}
|
|
|
|
public int ThresholdValue
|
|
{
|
|
get
|
|
{
|
|
return m_ThresholdValue;
|
|
}
|
|
|
|
set
|
|
{
|
|
m_ThresholdValue = value;
|
|
}
|
|
}
|
|
|
|
public void Set(PlayerStatInfo other)
|
|
{
|
|
if (other != null)
|
|
{
|
|
m_ApiVersion = AchievementsInterface.PlayerstatinfoApiLatest;
|
|
Name = other.Name;
|
|
CurrentValue = other.CurrentValue;
|
|
ThresholdValue = other.ThresholdValue;
|
|
}
|
|
}
|
|
|
|
public void Set(object other)
|
|
{
|
|
Set(other as PlayerStatInfo);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Helper.TryMarshalDispose(ref m_Name);
|
|
}
|
|
}
|
|
}
|