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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatServer
{
/// <summary>
/// Callback issued when a new message must be dispatched to a connected client.
///
/// Messages contain opaque binary data of up to 256 bytes and must be transmitted
/// to the correct client using the game's own networking layer, then delivered
/// to the client anti-cheat instance using the <see cref="AntiCheatClient.AntiCheatClientInterface.ReceiveMessageFromServer" /> function.
///
/// This callback is always issued from within <see cref="Platform.PlatformInterface.Tick" /> on its calling thread.
/// </summary>
public delegate void OnMessageToClientCallback(AntiCheatCommon.OnMessageToClientCallbackInfo data);
[System.Runtime.InteropServices.UnmanagedFunctionPointer(Config.LibraryCallingConvention)]
internal delegate void OnMessageToClientCallbackInternal(System.IntPtr data);
}