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65 lines
1.4 KiB
65 lines
1.4 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Stats
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{
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/// <summary>
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/// Input parameters for the <see cref="StatsInterface.CopyStatByIndex" /> function.
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/// </summary>
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public class CopyStatByIndexOptions
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{
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/// <summary>
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/// The Product User ID of the user who owns the stat
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/// </summary>
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public ProductUserId TargetUserId { get; set; }
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/// <summary>
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/// Index of the stat to retrieve from the cache
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/// </summary>
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public uint StatIndex { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct CopyStatByIndexOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_TargetUserId;
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private uint m_StatIndex;
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public ProductUserId TargetUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_TargetUserId, value);
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}
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}
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public uint StatIndex
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{
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set
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{
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m_StatIndex = value;
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}
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}
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public void Set(CopyStatByIndexOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = StatsInterface.CopystatbyindexApiLatest;
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TargetUserId = other.TargetUserId;
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StatIndex = other.StatIndex;
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}
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}
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public void Set(object other)
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{
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Set(other as CopyStatByIndexOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_TargetUserId);
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}
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}
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}
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