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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Stats
{
/// <summary>
/// Input parameters for the <see cref="StatsInterface.CopyStatByName" /> function.
/// </summary>
public class CopyStatByNameOptions
{
/// <summary>
/// The Product User ID of the user who owns the stat
/// </summary>
public ProductUserId TargetUserId { get; set; }
/// <summary>
/// Name of the stat to retrieve from the cache
/// </summary>
public string Name { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct CopyStatByNameOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_TargetUserId;
private System.IntPtr m_Name;
public ProductUserId TargetUserId
{
set
{
Helper.TryMarshalSet(ref m_TargetUserId, value);
}
}
public string Name
{
set
{
Helper.TryMarshalSet(ref m_Name, value);
}
}
public void Set(CopyStatByNameOptions other)
{
if (other != null)
{
m_ApiVersion = StatsInterface.CopystatbynameApiLatest;
TargetUserId = other.TargetUserId;
Name = other.Name;
}
}
public void Set(object other)
{
Set(other as CopyStatByNameOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_TargetUserId);
Helper.TryMarshalDispose(ref m_Name);
}
}
}