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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Stats
{
/// <summary>
/// Contains information about a single stat to ingest.
/// </summary>
public class IngestData : ISettable
{
/// <summary>
/// The name of the stat to ingest.
/// </summary>
public string StatName { get; set; }
/// <summary>
/// The amount to ingest the stat.
/// </summary>
public int IngestAmount { get; set; }
internal void Set(IngestDataInternal? other)
{
if (other != null)
{
StatName = other.Value.StatName;
IngestAmount = other.Value.IngestAmount;
}
}
public void Set(object other)
{
Set(other as IngestDataInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct IngestDataInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_StatName;
private int m_IngestAmount;
public string StatName
{
get
{
string value;
Helper.TryMarshalGet(m_StatName, out value);
return value;
}
set
{
Helper.TryMarshalSet(ref m_StatName, value);
}
}
public int IngestAmount
{
get
{
return m_IngestAmount;
}
set
{
m_IngestAmount = value;
}
}
public void Set(IngestData other)
{
if (other != null)
{
m_ApiVersion = StatsInterface.IngestdataApiLatest;
StatName = other.StatName;
IngestAmount = other.IngestAmount;
}
}
public void Set(object other)
{
Set(other as IngestData);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_StatName);
}
}
}