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90 lines
2.0 KiB
90 lines
2.0 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.UI
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{
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public class OnDisplaySettingsUpdatedCallbackInfo : ICallbackInfo, ISettable
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{
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/// <summary>
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/// Context that was passed into <see cref="UIInterface.AddNotifyDisplaySettingsUpdated" />
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/// </summary>
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public object ClientData { get; private set; }
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/// <summary>
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/// True when any portion of the overlay is visible.
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/// </summary>
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public bool IsVisible { get; private set; }
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/// <summary>
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/// True when the overlay has switched to exclusive input mode.
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/// While in exclusive input mode, no keyboard or mouse input will be sent to the game.
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/// </summary>
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public bool IsExclusiveInput { get; private set; }
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public Result? GetResultCode()
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{
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return null;
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}
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internal void Set(OnDisplaySettingsUpdatedCallbackInfoInternal? other)
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{
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if (other != null)
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{
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ClientData = other.Value.ClientData;
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IsVisible = other.Value.IsVisible;
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IsExclusiveInput = other.Value.IsExclusiveInput;
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}
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}
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public void Set(object other)
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{
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Set(other as OnDisplaySettingsUpdatedCallbackInfoInternal?);
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct OnDisplaySettingsUpdatedCallbackInfoInternal : ICallbackInfoInternal
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{
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private System.IntPtr m_ClientData;
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private int m_IsVisible;
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private int m_IsExclusiveInput;
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public object ClientData
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{
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get
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{
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object value;
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Helper.TryMarshalGet(m_ClientData, out value);
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return value;
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}
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}
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public System.IntPtr ClientDataAddress
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{
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get
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{
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return m_ClientData;
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}
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}
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public bool IsVisible
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{
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get
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{
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bool value;
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Helper.TryMarshalGet(m_IsVisible, out value);
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return value;
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}
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}
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public bool IsExclusiveInput
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{
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get
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{
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bool value;
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Helper.TryMarshalGet(m_IsExclusiveInput, out value);
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return value;
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}
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}
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}
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}
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