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515 lines
18 KiB
515 lines
18 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using Epic.OnlineServices;
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using Epic.OnlineServices.Auth;
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using Epic.OnlineServices.Connect;
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using Epic.OnlineServices.Lobby;
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using Epic.OnlineServices.Logging;
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using Epic.OnlineServices.Platform;
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using Epic.OnlineServices.RTC;
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using Epic.OnlineServices.RTCAudio;
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using UnityEngine;
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using Credentials = Epic.OnlineServices.Auth.Credentials;
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using LoginCallbackInfo = Epic.OnlineServices.Auth.LoginCallbackInfo;
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using LoginOptions = Epic.OnlineServices.Auth.LoginOptions;
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#if UNITY_GAMECORE
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using Unity.GameCore;
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using UnityEngine.GameCore;
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#elif UNITY_PS4 || UNITY_PS5
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using Unity.PSN.PS5;
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using Unity.PSN.PS5.Auth;
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using Unity.PSN.PS5.Aysnc;
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#if UNITY_PS4
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using PSInput = UnityEngine.PS4.PS4Input;
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#elif UNITY_PS5
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using PSInput = UnityEngine.PS5.PS5Input;
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#endif
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#endif
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public class EpicVoiceChatTest : MonoBehaviour
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{
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// We intend to use predetermined lobby names generated from game-specific match/team/squad information,
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// so to simulate this we use a static GUID here, as opposed to letting Epic's backend automatically generate a random lobby ID.
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// This also allows multiple clients to connect to the same lobby without having to communicate the ID among each other.
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private const string DebugLobbyId = "a0f6a51f-6b61-4c95-9ed8-a1d508fe4eb6";
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[SerializeField]
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private string devAuthAddress;
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private readonly StringBuilder status = new StringBuilder("Status:\n");
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private PlatformInterface platformInterface;
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private AuthInterface authInterface;
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private ConnectInterface connectInterface;
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private LobbyInterface lobbyInterface;
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private RTCInterface rtcInterface;
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private RTCAudioInterface audioInterface;
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private EpicAccountId localEpicAccountId;
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private ProductUserId localProductUserId;
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private EOSVoiceChat voiceChat;
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private string xstsToken;
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private string psnIdToken;
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private string XAudio29DllPath =>
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#if UNITY_EDITOR
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Path.Combine(Application.dataPath, @"Plugins\EpicOnlineServices\Bin\x64\xaudio2_9redist.dll");
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#else
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Path.Combine(Application.dataPath, @"Plugins\x86_64\xaudio2_9redist.dll");
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#endif
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IEnumerator Start()
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{
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#if UNITY_EDITOR && UNITY_STANDALONE
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LoadLibrary();
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#elif UNITY_GAMECORE
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int hresult = SDK.XGameRuntimeInitialize();
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if (HR.FAILED(hresult))
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{
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Debug.LogError($"Error initializing game runtime, hresult = 0x{hresult:X}");
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yield break;
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}
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Debug.Log("GXDK game runtime initialized.");
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hresult = SDK.XBL.XblInitialize(GameCoreSettings.SCID);
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if (HR.FAILED(hresult))
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{
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Debug.LogError($"Error initializing Xbox Live services, hresult = 0x{hresult:X}");
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yield break;
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}
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hresult = SDK.XGameGetXboxTitleId(out uint titleId);
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if (HR.FAILED(hresult))
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{
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Debug.LogError($"Error obtaining Xbox Title ID, hresult = 0x{hresult:X}");
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yield break;
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}
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Debug.Log("Xbox Live services initialized.");
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// This delay is just here to give us some time to connect the debugger
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yield return new WaitForSeconds(5f);
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#elif UNITY_PS4 || UNITY_PS5
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try
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{
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var initResult = Main.Initialize();
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if (initResult.Initialized)
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{
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Debug.Log($"PSN Initialized\nPlugin SDK Version: {initResult.SceSDKVersion}");
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}
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else
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{
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Debug.LogWarning("PSN not initialized!");
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yield break;
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}
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}
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catch (PSNException ex)
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{
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Debug.LogError("Exception during PSN initialization: " + ex.ExtendedMessage);
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Debug.LogException(ex);
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yield break;
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}
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// This delay is just here to give us some time to connect the debugger
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yield return new WaitForSeconds(5f);
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#endif
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var result = PlatformInterface.Initialize(new InitializeOptions
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{
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ProductName = "WW1Test",
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ProductVersion = "1.0.0.0",
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#if UNITY_GAMECORE || UNITY_PS4 || UNITY_PS5
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// EOS SDK on Game Core will not initialize without these memory management function pointers
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AllocateMemoryFunction = Marshal.GetFunctionPointerForDelegate((EOSNativeHelper.AllocateMemoryFunc)EOSNativeHelper.AllocateMemory),
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ReallocateMemoryFunction = Marshal.GetFunctionPointerForDelegate((EOSNativeHelper.ReallocateMemoryFunc)EOSNativeHelper.ReallocateMemory),
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ReleaseMemoryFunction = Marshal.GetFunctionPointerForDelegate((EOSNativeHelper.ReleaseMemoryFunc)EOSNativeHelper.ReleaseMemory),
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#endif
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});
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if (result != Result.Success)
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{
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Debug.LogError("Failed to initialize EOS, result = " + result);
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status.AppendLine("EOS initialization failed...");
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yield break;
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}
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LoggingInterface.SetLogLevel(LogCategory.AllCategories, LogLevel.Warning);
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LoggingInterface.SetCallback(OnEOSLogMessage);
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#if UNITY_STANDALONE_WIN
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Debug.Log("XAudio library path: " + XAudio29DllPath);
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var options = new WindowsOptions // Okay so this will need to be platform-specific
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{
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ProductId = "b21a28c2c5404c8099d72f5a28c59c16",
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SandboxId = "b630f2c3933a4838a971ce53d5b0db3b",
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DeploymentId = "9a36f589572c492fbee14bd299173c12",
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ClientCredentials = new ClientCredentials
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{
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ClientId = "xyza7891UOFoUhfvfbKgO2xRCIiuAIjH",
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ClientSecret = "NArwIQT1laFfsS7fdcN1MKDdgwy490w9MBJsAlHN4QI",
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},
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Flags = PlatformFlags.DisableOverlay,
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CacheDirectory = null,
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EncryptionKey = null,
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IsServer = false,
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RTCOptions = new WindowsRTCOptions // This is also platform-specific
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{
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PlatformSpecificOptions = new WindowsRTCOptionsPlatformSpecificOptions
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{
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XAudio29DllPath = XAudio29DllPath
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}
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},
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};
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#else
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var options = new Options
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{
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ProductId = "b21a28c2c5404c8099d72f5a28c59c16",
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SandboxId = "b630f2c3933a4838a971ce53d5b0db3b",
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DeploymentId = "9a36f589572c492fbee14bd299173c12",
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ClientCredentials = new ClientCredentials
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{
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ClientId = "xyza7891UOFoUhfvfbKgO2xRCIiuAIjH",
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ClientSecret = "NArwIQT1laFfsS7fdcN1MKDdgwy490w9MBJsAlHN4QI",
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},
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Flags = PlatformFlags.DisableOverlay,
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CacheDirectory = null,
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EncryptionKey = null,
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IsServer = false,
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RTCOptions = new RTCOptions(),
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};
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#endif
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platformInterface = PlatformInterface.Create(options);
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if (platformInterface == null)
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{
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Debug.LogError("Failed to create EOS platform interface");
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status.AppendLine("Failed to create EOS platform interface");
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yield break;
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}
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Debug.Log("EOS platform interface successfully created!");
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status.AppendLine("EOS platform interface created");
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authInterface = platformInterface.GetAuthInterface();
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status.AppendLine("Auth interface: " + authInterface);
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connectInterface = platformInterface.GetConnectInterface();
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status.AppendLine("Connect interface: " + connectInterface);
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lobbyInterface = platformInterface.GetLobbyInterface();
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status.AppendLine("Lobby interface: " + lobbyInterface);
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rtcInterface = platformInterface.GetRTCInterface(); // Real-time communication, needed for audio
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status.AppendLine("RTC interface: " + rtcInterface);
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audioInterface = rtcInterface.GetAudioInterface();
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status.AppendLine("Audio interface: " + audioInterface);
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voiceChat = new EOSVoiceChat(lobbyInterface, rtcInterface, audioInterface, () => localProductUserId);
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voiceChat.OnChatConnected += () => status.AppendLine("Chat lobby successfully connected!");
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voiceChat.OnChatConnectionFailed += () => status.AppendLine("Chat lobby connection failed...");
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voiceChat.OnChatDisconnected += () => status.AppendLine("Chat lobby disconnected");
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voiceChat.OnChatUserJoined += userId => status.AppendLine($"Chat user {userId} joined");
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voiceChat.OnChatUserLeft += userId => status.AppendLine($"Chat user {userId} left");
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#if UNITY_GAMECORE
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SDK.XUserAddAsync(XUserAddOptions.AddDefaultUserAllowingUI, (hr, userHandle) =>
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{
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if (HR.FAILED(hr))
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{
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Debug.LogError($"Add Xbox user failed, hresult = 0x{hr:X}");
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status.AppendLine("Add Xbox user failed...");
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return;
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}
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status.AppendLine("Xbox user added");
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SDK.XUserGetTokenAndSignatureUtf16Async(userHandle, XUserGetTokenAndSignatureOptions.None,
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"GET", "https://api.epicgames.dev/", null, null, HandleTokenAndSignature);
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});
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yield return new WaitUntil(() => !string.IsNullOrEmpty(xstsToken));
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connectInterface.Login(new Epic.OnlineServices.Connect.LoginOptions
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{
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Credentials = new Epic.OnlineServices.Connect.Credentials
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{
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Type = ExternalCredentialType.XblXstsToken,
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Token = xstsToken,
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},
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}, null, HandleConnectResult);
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#elif UNITY_PS4 || UNITY_PS5
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var loggedInUser = PSInput.RefreshUsersDetails(0);
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// Note: this requires a Presence2 service to be enabled on the game app and activated on the corresponding auth server.
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// This auth server's client ID needs to be registered as an Identity Provider on the EOS portal.
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var request = new Authentication.GetIdTokenRequest
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{
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UserId = loggedInUser.userId,
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ClientId = "83c6530f-741e-45ff-af3a-ddb90628a928",
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ClientSecret = "zvgUjFZ5edoiCYNV",
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Scope = "openid id_token:psn.basic_claims",
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};
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var requestOp = new AsyncRequest<Authentication.GetIdTokenRequest>(request)
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.ContinueWith(antecedent =>
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{
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if (antecedent?.Request == null || antecedent.Request.Result.apiResult != APIResultTypes.Success)
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{
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Debug.LogError($"PSN authentication failed, error = {antecedent?.Request?.Result.ErrorMessage()}");
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status.AppendLine("PSN authentication failed...");
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return;
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}
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status.AppendLine("PSN authenticated");
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psnIdToken = antecedent.Request.IdToken;
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});
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Authentication.Schedule(requestOp);
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yield return new WaitUntil(() => !string.IsNullOrEmpty(psnIdToken));
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connectInterface.Login(new Epic.OnlineServices.Connect.LoginOptions
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{
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Credentials = new Epic.OnlineServices.Connect.Credentials
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{
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Type = ExternalCredentialType.PsnIdToken,
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Token = psnIdToken,
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},
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}, null, HandleConnectResult);
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#else
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authInterface.Login(new LoginOptions
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{
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Credentials = GetEpicCredentials(),
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ScopeFlags = AuthScopeFlags.BasicProfile,
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}, null, HandleLoginResult);
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#endif
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}
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#if UNITY_GAMECORE
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private void HandleTokenAndSignature(int hresult, XUserGetTokenAndSignatureUtf16Data tokenAndSignature)
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{
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if (HR.FAILED(hresult))
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{
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Debug.LogError($"Xbox Live authentication failed, hresult = 0x{hresult:X}");
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status.AppendLine("Xbox Live authentication failed...");
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return;
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}
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Debug.Log($"Xbox Live authenticated, XSTS token = {tokenAndSignature.Token}");
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status.AppendLine("Xbox Live successfully authenticated");
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xstsToken = tokenAndSignature.Token;
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}
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#else
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private Credentials GetEpicCredentials() // This is platform-specific (actually it's not, we can skip this on consoles)
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{
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if (!string.IsNullOrEmpty(devAuthAddress))
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{
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return new Credentials
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{
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Id = devAuthAddress,
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Type = LoginCredentialType.Developer,
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Token = SystemInfo.deviceName,
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};
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}
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return new Credentials
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{
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Type = LoginCredentialType.AccountPortal, // Use ExternalAuth on console platform
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};
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}
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private void HandleLoginResult(LoginCallbackInfo data)
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{
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switch (data.ResultCode)
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{
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case Result.Success:
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localEpicAccountId = data.LocalUserId;
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Debug.Log("EOS login successful: " + localEpicAccountId);
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status.AppendLine("EOS login successful: " + localEpicAccountId);
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authInterface.CopyUserAuthToken(new CopyUserAuthTokenOptions(), localEpicAccountId, out Token token);
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Debug.Log($"User auth access token: {token.AccessToken}");
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connectInterface.Login(new Epic.OnlineServices.Connect.LoginOptions
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{
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Credentials = new Epic.OnlineServices.Connect.Credentials
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{
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Type = ExternalCredentialType.Epic, // Can be XSTS or PSN ID as well, platform-specific
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Token = token.AccessToken,
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},
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}, null, HandleConnectResult);
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break;
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default:
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Debug.Log("EOS login failed, result code = " + data.ResultCode);
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status.AppendLine("EOS login failed");
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break;
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}
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}
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#endif
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private void HandleConnectResult(Epic.OnlineServices.Connect.LoginCallbackInfo data)
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{
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switch (data.ResultCode)
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{
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case Result.Success:
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localProductUserId = data.LocalUserId;
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Debug.Log("Connect successful: " + localProductUserId);
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status.AppendLine("Connect successful: " + localProductUserId);
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CreateOrJoinVoiceLobby();
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break;
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case Result.InvalidUser:
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Debug.Log("Invalid user, creating user...");
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status.AppendLine("Invalid user, creating user...");
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connectInterface.CreateUser(new CreateUserOptions
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{
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ContinuanceToken = data.ContinuanceToken,
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}, null, HandleUserCreated);
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break;
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default:
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Debug.Log("Connect failed, result code = " + data.ResultCode);
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status.AppendLine("Connect failed");
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break;
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}
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}
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private void HandleUserCreated(CreateUserCallbackInfo data)
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{
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switch (data.ResultCode)
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{
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case Result.Success:
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localProductUserId = data.LocalUserId;
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Debug.Log("User creation successful: " + localProductUserId);
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status.AppendLine("User creation successful: " + localProductUserId);
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CreateOrJoinVoiceLobby();
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break;
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default:
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Debug.Log("User creation failed, result code = " + data.ResultCode);
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status.AppendLine("User creation failed");
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break;
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}
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}
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private void CreateOrJoinVoiceLobby()
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{
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voiceChat.ConnectToChat(DebugLobbyId);
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}
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void Update()
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{
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if (platformInterface != null)
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platformInterface.Tick();
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#if UNITY_GAMECORE
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SDK.XTaskQueueDispatch();
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#elif UNITY_PS4 || UNITY_PS5
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Main.Update();
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#endif
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}
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private void OnDestroy()
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{
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if (voiceChat != null)
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{
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voiceChat.Dispose();
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voiceChat = null;
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}
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if (platformInterface != null)
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{
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platformInterface.Release();
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platformInterface = null;
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}
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PlatformInterface.Shutdown();
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#if UNITY_EDITOR && UNITY_STANDALONE
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UnloadLibrary();
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#endif
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}
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#if UNITY_EDITOR && UNITY_STANDALONE
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private IntPtr eosLbraryHandle;
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private void LoadLibrary()
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{
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// EOS SDK 1.13 uses dynamic library binding in the Editor but does not provide any system functions to actually load dynamic libraries,
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// so we need to provide those ourselves.
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eosLbraryHandle = EOSNativeHelper.LoadLibrary($@"Assets\Plugins\EpicOnlineServices\Bin\{Config.LibraryName}.dll");
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if (eosLbraryHandle == IntPtr.Zero)
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{
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throw new Exception("Could not load EOS library!");
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}
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Bindings.Hook(eosLbraryHandle, EOSNativeHelper.GetProcAddress);
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Debug.Log("Hooked EOS library bindings");
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status.AppendLine("Hooked EOS library bindings");
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}
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private void UnloadLibrary()
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{
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Debug.Log("Unhooking EOS library bindings");
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Bindings.Unhook();
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if (eosLbraryHandle != IntPtr.Zero)
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{
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EOSNativeHelper.FreeLibrary(eosLbraryHandle);
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eosLbraryHandle = IntPtr.Zero;
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}
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}
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#endif
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private void OnEOSLogMessage(LogMessage message)
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{
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switch (message.Level)
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{
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case LogLevel.Fatal:
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case LogLevel.Error:
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Debug.LogError(message.Message);
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break;
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case LogLevel.Warning:
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Debug.LogWarning(message.Message);
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break;
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default:
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Debug.Log(message.Message);
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break;
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}
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}
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private void OnGUI()
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{
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int screenHeight = Screen.currentResolution.height;
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if (screenHeight == 0)
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screenHeight = 1080;
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float screenScale = screenHeight / 720f;
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GUI.matrix = Matrix4x4.Scale(new Vector3(screenScale, screenScale, 1));
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GUILayout.Label(status.ToString());
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}
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}
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