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56 lines
1.5 KiB
56 lines
1.5 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.AntiCheatCommon
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{
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/// <summary>
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/// Anti-cheat action reasons. Applicable to both clients and remote peers.
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/// </summary>
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public enum AntiCheatCommonClientActionReason : int
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{
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/// <summary>
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/// Not used
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/// </summary>
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Invalid = 0,
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/// <summary>
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/// An internal error occurred
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/// </summary>
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InternalError = 1,
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/// <summary>
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/// An anti-cheat message received from the client/peer was corrupt or invalid
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/// </summary>
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InvalidMessage = 2,
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/// <summary>
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/// The client/peer's anti-cheat authentication failed
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/// </summary>
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AuthenticationFailed = 3,
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/// <summary>
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/// The client/peer failed to load the anti-cheat module at startup
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/// </summary>
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NullClient = 4,
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/// <summary>
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/// The client/peer's anti-cheat heartbeat was not received
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/// </summary>
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HeartbeatTimeout = 5,
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/// <summary>
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/// The client/peer failed an anti-cheat client runtime check
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/// </summary>
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ClientViolation = 6,
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/// <summary>
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/// The client/peer failed an anti-cheat backend runtime check
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/// </summary>
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BackendViolation = 7,
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/// <summary>
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/// The client/peer is temporarily blocked from playing on this game server
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/// </summary>
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TemporaryCooldown = 8,
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/// <summary>
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/// The client/peer is temporarily banned
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/// </summary>
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TemporaryBanned = 9,
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/// <summary>
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/// The client/peer is permanently banned
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/// </summary>
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PermanentBanned = 10
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}
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}
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