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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
/// <summary>
/// Anti-cheat action reasons. Applicable to both clients and remote peers.
/// </summary>
public enum AntiCheatCommonClientActionReason : int
{
/// <summary>
/// Not used
/// </summary>
Invalid = 0,
/// <summary>
/// An internal error occurred
/// </summary>
InternalError = 1,
/// <summary>
/// An anti-cheat message received from the client/peer was corrupt or invalid
/// </summary>
InvalidMessage = 2,
/// <summary>
/// The client/peer's anti-cheat authentication failed
/// </summary>
AuthenticationFailed = 3,
/// <summary>
/// The client/peer failed to load the anti-cheat module at startup
/// </summary>
NullClient = 4,
/// <summary>
/// The client/peer's anti-cheat heartbeat was not received
/// </summary>
HeartbeatTimeout = 5,
/// <summary>
/// The client/peer failed an anti-cheat client runtime check
/// </summary>
ClientViolation = 6,
/// <summary>
/// The client/peer failed an anti-cheat backend runtime check
/// </summary>
BackendViolation = 7,
/// <summary>
/// The client/peer is temporarily blocked from playing on this game server
/// </summary>
TemporaryCooldown = 8,
/// <summary>
/// The client/peer is temporarily banned
/// </summary>
TemporaryBanned = 9,
/// <summary>
/// The client/peer is permanently banned
/// </summary>
PermanentBanned = 10
}
}