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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
/// <summary>
/// Details of a player's movement state
/// </summary>
public enum AntiCheatCommonPlayerMovementState : int
{
/// <summary>
/// No particular state applies
/// </summary>
None = 0,
/// <summary>
/// Player is crouching
/// </summary>
Crouching = 1,
/// <summary>
/// Player is prone
/// </summary>
Prone = 2,
/// <summary>
/// Player is mounted in a vehicle or similar
/// </summary>
Mounted = 3,
/// <summary>
/// Player is swimming in a fluid volume
/// </summary>
Swimming = 4,
/// <summary>
/// Player is falling under the effects of gravity, such as when jumping or walking off the edge of a surface
/// </summary>
Falling = 5,
/// <summary>
/// Player is flying, ignoring the effects of gravity
/// </summary>
Flying = 6,
/// <summary>
/// Player is on a ladder
/// </summary>
OnLadder = 7
}
}