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184 lines
4.2 KiB
184 lines
4.2 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.AntiCheatCommon
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{
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public struct LogPlayerUseWeaponData
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{
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/// <summary>
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/// Locally unique value used in RegisterClient/RegisterPeer
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/// </summary>
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public System.IntPtr PlayerHandle { get; set; }
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/// <summary>
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/// Attack origin world position as a 3D vector
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/// </summary>
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public Vec3f? PlayerPosition { get; set; }
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/// <summary>
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/// Attack direction as a quaternion
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/// </summary>
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public Quat? PlayerViewRotation { get; set; }
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/// <summary>
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/// True if the player's view is zoomed (e.g. using a sniper rifle), otherwise false
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/// </summary>
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public bool IsPlayerViewZoomed { get; set; }
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/// <summary>
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/// Set to true if the player is using a melee attack, otherwise false
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/// </summary>
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public bool IsMeleeAttack { get; set; }
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/// <summary>
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/// Name of the weapon used. Will be truncated to <see cref="AntiCheatCommonInterface.LogplayeruseweaponWeaponnameMaxLength" /> bytes if longer.
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/// </summary>
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public Utf8String WeaponName { get; set; }
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internal void Set(ref LogPlayerUseWeaponDataInternal other)
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{
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PlayerHandle = other.PlayerHandle;
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PlayerPosition = other.PlayerPosition;
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PlayerViewRotation = other.PlayerViewRotation;
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IsPlayerViewZoomed = other.IsPlayerViewZoomed;
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IsMeleeAttack = other.IsMeleeAttack;
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WeaponName = other.WeaponName;
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct LogPlayerUseWeaponDataInternal : IGettable<LogPlayerUseWeaponData>, ISettable<LogPlayerUseWeaponData>, System.IDisposable
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{
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private System.IntPtr m_PlayerHandle;
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private System.IntPtr m_PlayerPosition;
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private System.IntPtr m_PlayerViewRotation;
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private int m_IsPlayerViewZoomed;
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private int m_IsMeleeAttack;
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private System.IntPtr m_WeaponName;
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public System.IntPtr PlayerHandle
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{
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get
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{
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return m_PlayerHandle;
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}
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set
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{
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m_PlayerHandle = value;
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}
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}
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public Vec3f? PlayerPosition
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{
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get
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{
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Vec3f? value;
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Helper.Get<Vec3fInternal, Vec3f>(m_PlayerPosition, out value);
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return value;
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}
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set
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{
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Helper.Set<Vec3f, Vec3fInternal>(ref value, ref m_PlayerPosition);
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}
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}
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public Quat? PlayerViewRotation
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{
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get
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{
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Quat? value;
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Helper.Get<QuatInternal, Quat>(m_PlayerViewRotation, out value);
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return value;
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}
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set
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{
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Helper.Set<Quat, QuatInternal>(ref value, ref m_PlayerViewRotation);
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}
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}
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public bool IsPlayerViewZoomed
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{
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get
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{
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bool value;
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Helper.Get(m_IsPlayerViewZoomed, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_IsPlayerViewZoomed);
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}
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}
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public bool IsMeleeAttack
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{
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get
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{
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bool value;
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Helper.Get(m_IsMeleeAttack, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_IsMeleeAttack);
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}
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}
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public Utf8String WeaponName
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{
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get
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{
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Utf8String value;
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Helper.Get(m_WeaponName, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_WeaponName);
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}
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}
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public void Set(ref LogPlayerUseWeaponData other)
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{
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PlayerHandle = other.PlayerHandle;
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PlayerPosition = other.PlayerPosition;
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PlayerViewRotation = other.PlayerViewRotation;
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IsPlayerViewZoomed = other.IsPlayerViewZoomed;
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IsMeleeAttack = other.IsMeleeAttack;
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WeaponName = other.WeaponName;
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}
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public void Set(ref LogPlayerUseWeaponData? other)
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{
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if (other.HasValue)
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{
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PlayerHandle = other.Value.PlayerHandle;
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PlayerPosition = other.Value.PlayerPosition;
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PlayerViewRotation = other.Value.PlayerViewRotation;
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IsPlayerViewZoomed = other.Value.IsPlayerViewZoomed;
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IsMeleeAttack = other.Value.IsMeleeAttack;
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WeaponName = other.Value.WeaponName;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_PlayerHandle);
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Helper.Dispose(ref m_PlayerPosition);
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Helper.Dispose(ref m_PlayerViewRotation);
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Helper.Dispose(ref m_WeaponName);
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}
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public void Get(out LogPlayerUseWeaponData output)
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{
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output = new LogPlayerUseWeaponData();
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output.Set(ref this);
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}
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}
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}
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