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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
public struct LogPlayerUseWeaponOptions
{
/// <summary>
/// Struct containing detailed information about a weapon use event
/// </summary>
public LogPlayerUseWeaponData? UseWeaponData { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LogPlayerUseWeaponOptionsInternal : ISettable<LogPlayerUseWeaponOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_UseWeaponData;
public LogPlayerUseWeaponData? UseWeaponData
{
set
{
Helper.Set<LogPlayerUseWeaponData, LogPlayerUseWeaponDataInternal>(ref value, ref m_UseWeaponData);
}
}
public void Set(ref LogPlayerUseWeaponOptions other)
{
m_ApiVersion = AntiCheatCommonInterface.LogplayeruseweaponApiLatest;
UseWeaponData = other.UseWeaponData;
}
public void Set(ref LogPlayerUseWeaponOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = AntiCheatCommonInterface.LogplayeruseweaponApiLatest;
UseWeaponData = other.Value.UseWeaponData;
}
}
public void Dispose()
{
Helper.Dispose(ref m_UseWeaponData);
}
}
}