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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
public struct SetGameSessionIdOptions
{
/// <summary>
/// Game session identifier
/// </summary>
public Utf8String GameSessionId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SetGameSessionIdOptionsInternal : ISettable<SetGameSessionIdOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_GameSessionId;
public Utf8String GameSessionId
{
set
{
Helper.Set(value, ref m_GameSessionId);
}
}
public void Set(ref SetGameSessionIdOptions other)
{
m_ApiVersion = AntiCheatCommonInterface.SetgamesessionidApiLatest;
GameSessionId = other.GameSessionId;
}
public void Set(ref SetGameSessionIdOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = AntiCheatCommonInterface.SetgamesessionidApiLatest;
GameSessionId = other.Value.GameSessionId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_GameSessionId);
}
}
}