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131 lines
3.2 KiB
131 lines
3.2 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Connect
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{
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/// <summary>
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/// Output parameters for the <see cref="ConnectInterface.TransferDeviceIdAccount" /> Function.
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/// </summary>
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public struct TransferDeviceIdAccountCallbackInfo : ICallbackInfo
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{
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/// <summary>
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/// The <see cref="Result" /> code for the operation. <see cref="Result.Success" /> indicates that the operation succeeded; other codes indicate errors.
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/// </summary>
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public Result ResultCode { get; set; }
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/// <summary>
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/// Context that was passed into <see cref="ConnectInterface.TransferDeviceIdAccount" />.
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/// </summary>
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public object ClientData { get; set; }
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/// <summary>
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/// The ProductUserIdToPreserve that was passed to the original <see cref="ConnectInterface.TransferDeviceIdAccount" /> call.
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///
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/// On successful operation, this <see cref="ProductUserId" /> will have a valid authentication session
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/// and the other <see cref="ProductUserId" /> value has been discarded and lost forever.
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///
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/// The application should remove any registered notification callbacks for the discarded <see cref="ProductUserId" /> as obsolete.
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/// </summary>
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public ProductUserId LocalUserId { get; set; }
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public Result? GetResultCode()
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{
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return ResultCode;
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}
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internal void Set(ref TransferDeviceIdAccountCallbackInfoInternal other)
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{
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ResultCode = other.ResultCode;
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ClientData = other.ClientData;
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LocalUserId = other.LocalUserId;
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct TransferDeviceIdAccountCallbackInfoInternal : ICallbackInfoInternal, IGettable<TransferDeviceIdAccountCallbackInfo>, ISettable<TransferDeviceIdAccountCallbackInfo>, System.IDisposable
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{
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private Result m_ResultCode;
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private System.IntPtr m_ClientData;
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private System.IntPtr m_LocalUserId;
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public Result ResultCode
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{
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get
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{
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return m_ResultCode;
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}
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set
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{
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m_ResultCode = value;
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}
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}
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public object ClientData
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{
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get
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{
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object value;
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Helper.Get(m_ClientData, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_ClientData);
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}
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}
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public System.IntPtr ClientDataAddress
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{
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get
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{
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return m_ClientData;
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}
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}
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public ProductUserId LocalUserId
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{
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get
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{
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ProductUserId value;
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Helper.Get(m_LocalUserId, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_LocalUserId);
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}
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}
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public void Set(ref TransferDeviceIdAccountCallbackInfo other)
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{
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ResultCode = other.ResultCode;
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ClientData = other.ClientData;
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LocalUserId = other.LocalUserId;
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}
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public void Set(ref TransferDeviceIdAccountCallbackInfo? other)
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{
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if (other.HasValue)
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{
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ResultCode = other.Value.ResultCode;
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ClientData = other.Value.ClientData;
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LocalUserId = other.Value.LocalUserId;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_ClientData);
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Helper.Dispose(ref m_LocalUserId);
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}
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public void Get(out TransferDeviceIdAccountCallbackInfo output)
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{
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output = new TransferDeviceIdAccountCallbackInfo();
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output.Set(ref this);
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}
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}
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}
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