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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Ecom
{
/// <summary>
/// Input parameters for the <see cref="EcomInterface.GetItemReleaseCount" /> function.
/// </summary>
public struct GetItemReleaseCountOptions
{
/// <summary>
/// The Epic Account ID of the local user whose item release is being accessed
/// </summary>
public EpicAccountId LocalUserId { get; set; }
/// <summary>
/// The ID of the item to get the releases for.
/// </summary>
public Utf8String ItemId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct GetItemReleaseCountOptionsInternal : ISettable<GetItemReleaseCountOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_ItemId;
public EpicAccountId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public Utf8String ItemId
{
set
{
Helper.Set(value, ref m_ItemId);
}
}
public void Set(ref GetItemReleaseCountOptions other)
{
m_ApiVersion = EcomInterface.GetitemreleasecountApiLatest;
LocalUserId = other.LocalUserId;
ItemId = other.ItemId;
}
public void Set(ref GetItemReleaseCountOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = EcomInterface.GetitemreleasecountApiLatest;
LocalUserId = other.Value.LocalUserId;
ItemId = other.Value.ItemId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_ItemId);
}
}
}