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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
/// <summary>
/// Input parameters for the <see cref="LobbyInterface.HardMuteMember" /> function.
/// </summary>
public struct HardMuteMemberOptions
{
/// <summary>
/// The ID of the lobby
/// </summary>
public Utf8String LobbyId { get; set; }
/// <summary>
/// The Product User ID of the local user requesting the hard mute; this user must be the lobby owner
/// </summary>
public ProductUserId LocalUserId { get; set; }
/// <summary>
/// The Product User ID of the lobby member to hard mute
/// </summary>
public ProductUserId TargetUserId { get; set; }
/// <summary>
/// TargetUserId hard mute status (mute on or off)
/// </summary>
public bool HardMute { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct HardMuteMemberOptionsInternal : ISettable<HardMuteMemberOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LobbyId;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_TargetUserId;
private int m_HardMute;
public Utf8String LobbyId
{
set
{
Helper.Set(value, ref m_LobbyId);
}
}
public ProductUserId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public ProductUserId TargetUserId
{
set
{
Helper.Set(value, ref m_TargetUserId);
}
}
public bool HardMute
{
set
{
Helper.Set(value, ref m_HardMute);
}
}
public void Set(ref HardMuteMemberOptions other)
{
m_ApiVersion = LobbyInterface.HardmutememberApiLatest;
LobbyId = other.LobbyId;
LocalUserId = other.LocalUserId;
TargetUserId = other.TargetUserId;
HardMute = other.HardMute;
}
public void Set(ref HardMuteMemberOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = LobbyInterface.HardmutememberApiLatest;
LobbyId = other.Value.LobbyId;
LocalUserId = other.Value.LocalUserId;
TargetUserId = other.Value.TargetUserId;
HardMute = other.Value.HardMute;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LobbyId);
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_TargetUserId);
}
}
}