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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
/// <summary>
/// Input parameters for the <see cref="LobbyModification.SetInvitesAllowed" /> Function.
/// </summary>
public struct LobbyModificationSetInvitesAllowedOptions
{
/// <summary>
/// If true then invites can currently be sent for the associated lobby
/// </summary>
public bool InvitesAllowed { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LobbyModificationSetInvitesAllowedOptionsInternal : ISettable<LobbyModificationSetInvitesAllowedOptions>, System.IDisposable
{
private int m_ApiVersion;
private int m_InvitesAllowed;
public bool InvitesAllowed
{
set
{
Helper.Set(value, ref m_InvitesAllowed);
}
}
public void Set(ref LobbyModificationSetInvitesAllowedOptions other)
{
m_ApiVersion = LobbyModification.LobbymodificationSetinvitesallowedApiLatest;
InvitesAllowed = other.InvitesAllowed;
}
public void Set(ref LobbyModificationSetInvitesAllowedOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = LobbyModification.LobbymodificationSetinvitesallowedApiLatest;
InvitesAllowed = other.Value.InvitesAllowed;
}
}
public void Dispose()
{
}
}
}