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50 lines
1.4 KiB
50 lines
1.4 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Lobby
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{
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/// <summary>
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/// Input parameters for the <see cref="LobbyModification.SetInvitesAllowed" /> Function.
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/// </summary>
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public struct LobbyModificationSetInvitesAllowedOptions
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{
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/// <summary>
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/// If true then invites can currently be sent for the associated lobby
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/// </summary>
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public bool InvitesAllowed { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct LobbyModificationSetInvitesAllowedOptionsInternal : ISettable<LobbyModificationSetInvitesAllowedOptions>, System.IDisposable
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{
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private int m_ApiVersion;
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private int m_InvitesAllowed;
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public bool InvitesAllowed
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{
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set
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{
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Helper.Set(value, ref m_InvitesAllowed);
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}
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}
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public void Set(ref LobbyModificationSetInvitesAllowedOptions other)
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{
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m_ApiVersion = LobbyModification.LobbymodificationSetinvitesallowedApiLatest;
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InvitesAllowed = other.InvitesAllowed;
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}
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public void Set(ref LobbyModificationSetInvitesAllowedOptions? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = LobbyModification.LobbymodificationSetinvitesallowedApiLatest;
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InvitesAllowed = other.Value.InvitesAllowed;
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}
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}
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public void Dispose()
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{
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}
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}
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}
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