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51 lines
1.2 KiB
51 lines
1.2 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Lobby
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{
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/// <summary>
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/// Input parameters for the <see cref="LobbySearch.SetLobbyId" /> function.
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/// </summary>
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public struct LobbySearchSetLobbyIdOptions
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{
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/// <summary>
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/// The ID of the lobby to find
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/// </summary>
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public Utf8String LobbyId { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct LobbySearchSetLobbyIdOptionsInternal : ISettable<LobbySearchSetLobbyIdOptions>, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LobbyId;
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public Utf8String LobbyId
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{
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set
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{
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Helper.Set(value, ref m_LobbyId);
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}
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}
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public void Set(ref LobbySearchSetLobbyIdOptions other)
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{
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m_ApiVersion = LobbySearch.LobbysearchSetlobbyidApiLatest;
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LobbyId = other.LobbyId;
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}
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public void Set(ref LobbySearchSetLobbyIdOptions? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = LobbySearch.LobbysearchSetlobbyidApiLatest;
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LobbyId = other.Value.LobbyId;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_LobbyId);
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}
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}
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}
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