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85 lines
2.1 KiB
85 lines
2.1 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.P2P
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{
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/// <summary>
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/// Structure containing information about the packet queue to be cleared
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/// </summary>
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public struct ClearPacketQueueOptions
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{
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/// <summary>
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/// The Product User ID of the local user for whom we want to clear the queued packets
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/// </summary>
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public ProductUserId LocalUserId { get; set; }
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/// <summary>
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/// The Product User ID to who (outgoing) or from who (incoming) packets are queued
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/// </summary>
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public ProductUserId RemoteUserId { get; set; }
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/// <summary>
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/// The socket used for packets to be cleared
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/// </summary>
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public SocketId? SocketId { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct ClearPacketQueueOptionsInternal : ISettable<ClearPacketQueueOptions>, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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private System.IntPtr m_RemoteUserId;
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private System.IntPtr m_SocketId;
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public ProductUserId LocalUserId
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{
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set
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{
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Helper.Set(value, ref m_LocalUserId);
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}
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}
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public ProductUserId RemoteUserId
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{
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set
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{
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Helper.Set(value, ref m_RemoteUserId);
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}
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}
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public SocketId? SocketId
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{
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set
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{
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Helper.Set<SocketId, SocketIdInternal>(ref value, ref m_SocketId);
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}
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}
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public void Set(ref ClearPacketQueueOptions other)
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{
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m_ApiVersion = P2PInterface.ClearpacketqueueApiLatest;
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LocalUserId = other.LocalUserId;
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RemoteUserId = other.RemoteUserId;
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SocketId = other.SocketId;
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}
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public void Set(ref ClearPacketQueueOptions? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = P2PInterface.ClearpacketqueueApiLatest;
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LocalUserId = other.Value.LocalUserId;
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RemoteUserId = other.Value.RemoteUserId;
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SocketId = other.Value.SocketId;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_LocalUserId);
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Helper.Dispose(ref m_RemoteUserId);
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Helper.Dispose(ref m_SocketId);
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}
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}
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}
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