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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
/// <summary>
/// Structure containing information about who would like to close a connection, and which connection.
/// </summary>
public struct CloseConnectionOptions
{
/// <summary>
/// The Product User ID of the local user who would like to close a previously accepted connection (or decline a pending invite)
/// </summary>
public ProductUserId LocalUserId { get; set; }
/// <summary>
/// The Product User ID of the remote user to disconnect from (or to reject a pending invite from)
/// </summary>
public ProductUserId RemoteUserId { get; set; }
/// <summary>
/// The socket ID of the connection to close (or optionally <see langword="null" /> to not accept any connection requests from the Remote User)
/// </summary>
public SocketId? SocketId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct CloseConnectionOptionsInternal : ISettable<CloseConnectionOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_RemoteUserId;
private System.IntPtr m_SocketId;
public ProductUserId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public ProductUserId RemoteUserId
{
set
{
Helper.Set(value, ref m_RemoteUserId);
}
}
public SocketId? SocketId
{
set
{
Helper.Set<SocketId, SocketIdInternal>(ref value, ref m_SocketId);
}
}
public void Set(ref CloseConnectionOptions other)
{
m_ApiVersion = P2PInterface.CloseconnectionApiLatest;
LocalUserId = other.LocalUserId;
RemoteUserId = other.RemoteUserId;
SocketId = other.SocketId;
}
public void Set(ref CloseConnectionOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = P2PInterface.CloseconnectionApiLatest;
LocalUserId = other.Value.LocalUserId;
RemoteUserId = other.Value.RemoteUserId;
SocketId = other.Value.SocketId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_RemoteUserId);
Helper.Dispose(ref m_SocketId);
}
}
}