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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
/// <summary>
/// Reasons why a P2P connection was closed
/// </summary>
public enum ConnectionClosedReason : int
{
/// <summary>
/// The connection was closed for unknown reasons
/// </summary>
Unknown = 0,
/// <summary>
/// The connection was gracefully closed by the local user
/// </summary>
ClosedByLocalUser = 1,
/// <summary>
/// The connection was gracefully closed by the remote user
/// </summary>
ClosedByPeer = 2,
/// <summary>
/// The connection timed out
/// </summary>
TimedOut = 3,
/// <summary>
/// The connection could not be created due to too many other connections
/// </summary>
TooManyConnections = 4,
/// <summary>
/// The remote user sent an invalid message
/// </summary>
InvalidMessage = 5,
/// <summary>
/// The remote user sent us invalid data
/// </summary>
InvalidData = 6,
/// <summary>
/// We failed to establish a connection with the remote user
/// </summary>
ConnectionFailed = 7,
/// <summary>
/// The connection was unexpectedly closed
/// </summary>
ConnectionClosed = 8,
/// <summary>
/// We failed to negotiate a connection with the remote user
/// </summary>
NegotiationFailed = 9,
/// <summary>
/// There was an unexpected error and the connection cannot continue
/// </summary>
UnexpectedError = 10
}
}