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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Platform
{
/// <summary>
/// Options for initializing mount paths required for some platforms.
/// </summary>
public struct PS4InitializeOptionsSystemInitializeOptions
{
/// <summary>
/// The commandline, as passed to the app.
/// Set to nullptr or empty if not used.
/// </summary>
public Utf8String CommandLine { get; set; }
/// <summary>
/// The base path of the overlay prx.
/// Passed in nullptr will fall back to default ('/app0').
/// </summary>
public Utf8String OverlayPrxBasePath { get; set; }
/// <summary>
/// Allocator for physical memory.
/// </summary>
public System.IntPtr AllocatePhysicalMemoryFunction { get; set; }
/// <summary>
/// Corresponding memory releaser for physical memory.
/// </summary>
public System.IntPtr ReleasePhysicalMemoryFunction { get; set; }
internal void Set(ref PS4InitializeOptionsSystemInitializeOptionsInternal other)
{
CommandLine = other.CommandLine;
OverlayPrxBasePath = other.OverlayPrxBasePath;
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct PS4InitializeOptionsSystemInitializeOptionsInternal : IGettable<PS4InitializeOptionsSystemInitializeOptions>, ISettable<PS4InitializeOptionsSystemInitializeOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_CommandLine;
private System.IntPtr m_OverlayPrxBasePath;
private System.IntPtr m_AllocatePhysicalMemoryFunction;
private System.IntPtr m_ReleasePhysicalMemoryFunction;
public Utf8String CommandLine
{
get
{
Utf8String value;
Helper.Get(m_CommandLine, out value);
return value;
}
set
{
Helper.Set(value, ref m_CommandLine);
}
}
public Utf8String OverlayPrxBasePath
{
get
{
Utf8String value;
Helper.Get(m_OverlayPrxBasePath, out value);
return value;
}
set
{
Helper.Set(value, ref m_OverlayPrxBasePath);
}
}
public System.IntPtr AllocatePhysicalMemoryFunction
{
get
{
return m_AllocatePhysicalMemoryFunction;
}
set
{
m_AllocatePhysicalMemoryFunction = value;
}
}
public System.IntPtr ReleasePhysicalMemoryFunction
{
get
{
return m_ReleasePhysicalMemoryFunction;
}
set
{
m_ReleasePhysicalMemoryFunction = value;
}
}
public void Set(ref PS4InitializeOptionsSystemInitializeOptions other)
{
m_ApiVersion = PlatformInterface.Ps4InitializeoptionssysteminitializeoptionsApiLatest;
CommandLine = other.CommandLine;
OverlayPrxBasePath = other.OverlayPrxBasePath;
AllocatePhysicalMemoryFunction = other.AllocatePhysicalMemoryFunction;
ReleasePhysicalMemoryFunction = other.ReleasePhysicalMemoryFunction;
}
public void Set(ref PS4InitializeOptionsSystemInitializeOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = PlatformInterface.Ps4InitializeoptionssysteminitializeoptionsApiLatest;
CommandLine = other.Value.CommandLine;
OverlayPrxBasePath = other.Value.OverlayPrxBasePath;
AllocatePhysicalMemoryFunction = other.Value.AllocatePhysicalMemoryFunction;
ReleasePhysicalMemoryFunction = other.Value.ReleasePhysicalMemoryFunction;
}
}
public void Dispose()
{
Helper.Dispose(ref m_CommandLine);
Helper.Dispose(ref m_OverlayPrxBasePath);
Helper.Dispose(ref m_AllocatePhysicalMemoryFunction);
Helper.Dispose(ref m_ReleasePhysicalMemoryFunction);
}
public void Get(out PS4InitializeOptionsSystemInitializeOptions output)
{
output = new PS4InitializeOptionsSystemInitializeOptions();
output.Set(ref this);
}
}
}