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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.ProgressionSnapshot
{
public struct AddProgressionOptions
{
/// <summary>
/// The Snapshot Id received via a <see cref="ProgressionSnapshotInterface.BeginSnapshot" /> function.
/// </summary>
public uint SnapshotId { get; set; }
/// <summary>
/// The key in a key/value pair of progression entry
/// </summary>
public Utf8String Key { get; set; }
/// <summary>
/// The value in a key/value pair of progression entry
/// </summary>
public Utf8String Value { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct AddProgressionOptionsInternal : ISettable<AddProgressionOptions>, System.IDisposable
{
private int m_ApiVersion;
private uint m_SnapshotId;
private System.IntPtr m_Key;
private System.IntPtr m_Value;
public uint SnapshotId
{
set
{
m_SnapshotId = value;
}
}
public Utf8String Key
{
set
{
Helper.Set(value, ref m_Key);
}
}
public Utf8String Value
{
set
{
Helper.Set(value, ref m_Value);
}
}
public void Set(ref AddProgressionOptions other)
{
m_ApiVersion = ProgressionSnapshotInterface.AddprogressionApiLatest;
SnapshotId = other.SnapshotId;
Key = other.Key;
Value = other.Value;
}
public void Set(ref AddProgressionOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = ProgressionSnapshotInterface.AddprogressionApiLatest;
SnapshotId = other.Value.SnapshotId;
Key = other.Value.Key;
Value = other.Value.Value;
}
}
public void Dispose()
{
Helper.Dispose(ref m_Key);
Helper.Dispose(ref m_Value);
}
}
}