You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

154 lines
3.3 KiB

// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.RTCAudio
{
/// <summary>
/// This struct is passed in with a call to <see cref="RTCAudioInterface.AddNotifyAudioBeforeSend" /> registered event.
/// </summary>
public struct AudioBeforeSendCallbackInfo : ICallbackInfo
{
/// <summary>
/// Client-specified data passed into <see cref="RTCAudioInterface.AddNotifyAudioBeforeSend" />.
/// </summary>
public object ClientData { get; set; }
/// <summary>
/// The Product User ID of the user who initiated this request.
/// </summary>
public ProductUserId LocalUserId { get; set; }
/// <summary>
/// The room associated with this event.
/// </summary>
public Utf8String RoomName { get; set; }
/// <summary>
/// Audio buffer.
/// </summary>
public AudioBuffer? Buffer { get; set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(ref AudioBeforeSendCallbackInfoInternal other)
{
ClientData = other.ClientData;
LocalUserId = other.LocalUserId;
RoomName = other.RoomName;
Buffer = other.Buffer;
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct AudioBeforeSendCallbackInfoInternal : ICallbackInfoInternal, IGettable<AudioBeforeSendCallbackInfo>, ISettable<AudioBeforeSendCallbackInfo>, System.IDisposable
{
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_RoomName;
private System.IntPtr m_Buffer;
public object ClientData
{
get
{
object value;
Helper.Get(m_ClientData, out value);
return value;
}
set
{
Helper.Set(value, ref m_ClientData);
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId LocalUserId
{
get
{
ProductUserId value;
Helper.Get(m_LocalUserId, out value);
return value;
}
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public Utf8String RoomName
{
get
{
Utf8String value;
Helper.Get(m_RoomName, out value);
return value;
}
set
{
Helper.Set(value, ref m_RoomName);
}
}
public AudioBuffer? Buffer
{
get
{
AudioBuffer? value;
Helper.Get<AudioBufferInternal, AudioBuffer>(m_Buffer, out value);
return value;
}
set
{
Helper.Set<AudioBuffer, AudioBufferInternal>(ref value, ref m_Buffer);
}
}
public void Set(ref AudioBeforeSendCallbackInfo other)
{
ClientData = other.ClientData;
LocalUserId = other.LocalUserId;
RoomName = other.RoomName;
Buffer = other.Buffer;
}
public void Set(ref AudioBeforeSendCallbackInfo? other)
{
if (other.HasValue)
{
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
RoomName = other.Value.RoomName;
Buffer = other.Value.Buffer;
}
}
public void Dispose()
{
Helper.Dispose(ref m_ClientData);
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_RoomName);
Helper.Dispose(ref m_Buffer);
}
public void Get(out AudioBeforeSendCallbackInfo output)
{
output = new AudioBeforeSendCallbackInfo();
output.Set(ref this);
}
}
}