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44 lines
1.2 KiB
44 lines
1.2 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Sessions
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{
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/// <summary>
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/// All possible states of an existing named session
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/// </summary>
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public enum OnlineSessionState : int
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{
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/// <summary>
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/// An online session has not been created yet
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/// </summary>
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NoSession = 0,
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/// <summary>
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/// An online session is in the process of being created
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/// </summary>
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Creating = 1,
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/// <summary>
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/// Session has been created but the session hasn't started (pre match lobby)
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/// </summary>
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Pending = 2,
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/// <summary>
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/// Session has been asked to start (may take time due to communication with backend)
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/// </summary>
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Starting = 3,
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/// <summary>
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/// The current session has started. Sessions with join in progress disabled are no longer joinable
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/// </summary>
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InProgress = 4,
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/// <summary>
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/// The session is still valid, but the session is no longer being played (post match lobby)
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/// </summary>
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Ending = 5,
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/// <summary>
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/// The session is closed and any stats committed
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/// </summary>
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Ended = 6,
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/// <summary>
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/// The session is being destroyed
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/// </summary>
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Destroying = 7
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}
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}
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