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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
/// <summary>
/// All possible states of an existing named session
/// </summary>
public enum OnlineSessionState : int
{
/// <summary>
/// An online session has not been created yet
/// </summary>
NoSession = 0,
/// <summary>
/// An online session is in the process of being created
/// </summary>
Creating = 1,
/// <summary>
/// Session has been created but the session hasn't started (pre match lobby)
/// </summary>
Pending = 2,
/// <summary>
/// Session has been asked to start (may take time due to communication with backend)
/// </summary>
Starting = 3,
/// <summary>
/// The current session has started. Sessions with join in progress disabled are no longer joinable
/// </summary>
InProgress = 4,
/// <summary>
/// The session is still valid, but the session is no longer being played (post match lobby)
/// </summary>
Ending = 5,
/// <summary>
/// The session is closed and any stats committed
/// </summary>
Ended = 6,
/// <summary>
/// The session is being destroyed
/// </summary>
Destroying = 7
}
}