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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
/// <summary>
/// Input parameters for the <see cref="SessionModification.SetHostAddress" /> function.
/// </summary>
public struct SessionModificationSetHostAddressOptions
{
/// <summary>
/// A string representing the host address for the session, its meaning is up to the application
/// </summary>
public Utf8String HostAddress { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SessionModificationSetHostAddressOptionsInternal : ISettable<SessionModificationSetHostAddressOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_HostAddress;
public Utf8String HostAddress
{
set
{
Helper.Set(value, ref m_HostAddress);
}
}
public void Set(ref SessionModificationSetHostAddressOptions other)
{
m_ApiVersion = SessionModification.SessionmodificationSethostaddressApiLatest;
HostAddress = other.HostAddress;
}
public void Set(ref SessionModificationSetHostAddressOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = SessionModification.SessionmodificationSethostaddressApiLatest;
HostAddress = other.Value.HostAddress;
}
}
public void Dispose()
{
Helper.Dispose(ref m_HostAddress);
}
}
}