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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.UserInfo
{
/// <summary>
/// A structure that contains the user information. These structures are created by <see cref="UserInfoInterface.CopyUserInfo" /> and must be passed to <see cref="UserInfoInterface.Release" />.
/// </summary>
public struct UserInfoData
{
/// <summary>
/// The Epic Account ID of the user
/// </summary>
public EpicAccountId UserId { get; set; }
/// <summary>
/// The name of the owner's country. This may be null
/// </summary>
public Utf8String Country { get; set; }
/// <summary>
/// The display name (un-sanitized). This may be null
/// </summary>
public Utf8String DisplayName { get; set; }
/// <summary>
/// The ISO 639 language code for the user's preferred language. This may be null
/// </summary>
public Utf8String PreferredLanguage { get; set; }
/// <summary>
/// A nickname/alias for the target user assigned by the local user. This may be null
/// </summary>
public Utf8String Nickname { get; set; }
/// <summary>
/// The raw display name (sanitized). This may be null
/// </summary>
public Utf8String DisplayNameSanitized { get; set; }
internal void Set(ref UserInfoDataInternal other)
{
UserId = other.UserId;
Country = other.Country;
DisplayName = other.DisplayName;
PreferredLanguage = other.PreferredLanguage;
Nickname = other.Nickname;
DisplayNameSanitized = other.DisplayNameSanitized;
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct UserInfoDataInternal : IGettable<UserInfoData>, ISettable<UserInfoData>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_UserId;
private System.IntPtr m_Country;
private System.IntPtr m_DisplayName;
private System.IntPtr m_PreferredLanguage;
private System.IntPtr m_Nickname;
private System.IntPtr m_DisplayNameSanitized;
public EpicAccountId UserId
{
get
{
EpicAccountId value;
Helper.Get(m_UserId, out value);
return value;
}
set
{
Helper.Set(value, ref m_UserId);
}
}
public Utf8String Country
{
get
{
Utf8String value;
Helper.Get(m_Country, out value);
return value;
}
set
{
Helper.Set(value, ref m_Country);
}
}
public Utf8String DisplayName
{
get
{
Utf8String value;
Helper.Get(m_DisplayName, out value);
return value;
}
set
{
Helper.Set(value, ref m_DisplayName);
}
}
public Utf8String PreferredLanguage
{
get
{
Utf8String value;
Helper.Get(m_PreferredLanguage, out value);
return value;
}
set
{
Helper.Set(value, ref m_PreferredLanguage);
}
}
public Utf8String Nickname
{
get
{
Utf8String value;
Helper.Get(m_Nickname, out value);
return value;
}
set
{
Helper.Set(value, ref m_Nickname);
}
}
public Utf8String DisplayNameSanitized
{
get
{
Utf8String value;
Helper.Get(m_DisplayNameSanitized, out value);
return value;
}
set
{
Helper.Set(value, ref m_DisplayNameSanitized);
}
}
public void Set(ref UserInfoData other)
{
m_ApiVersion = UserInfoInterface.CopyuserinfoApiLatest;
UserId = other.UserId;
Country = other.Country;
DisplayName = other.DisplayName;
PreferredLanguage = other.PreferredLanguage;
Nickname = other.Nickname;
DisplayNameSanitized = other.DisplayNameSanitized;
}
public void Set(ref UserInfoData? other)
{
if (other.HasValue)
{
m_ApiVersion = UserInfoInterface.CopyuserinfoApiLatest;
UserId = other.Value.UserId;
Country = other.Value.Country;
DisplayName = other.Value.DisplayName;
PreferredLanguage = other.Value.PreferredLanguage;
Nickname = other.Value.Nickname;
DisplayNameSanitized = other.Value.DisplayNameSanitized;
}
}
public void Dispose()
{
Helper.Dispose(ref m_UserId);
Helper.Dispose(ref m_Country);
Helper.Dispose(ref m_DisplayName);
Helper.Dispose(ref m_PreferredLanguage);
Helper.Dispose(ref m_Nickname);
Helper.Dispose(ref m_DisplayNameSanitized);
}
public void Get(out UserInfoData output)
{
output = new UserInfoData();
output.Set(ref this);
}
}
}