diff --git a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs index e19efcbe..8ec1c60f 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.PostProcess.cs @@ -876,7 +876,6 @@ namespace UnityEngine.Rendering.HighDefinition clearColor = Color.black, name = "Upscaler Color Mask" }); - builder.ReadTexture(stencilBuffer); builder.SetRenderAttachment(output, 0); builder.SetRenderAttachmentDepth(inputDepth, AccessFlags.Read);