using UnityEngine.Animations.Rigging; namespace UnityEditor.Animations.Rigging { /// /// TwistChain inverse constraint. /// /// [InverseRigConstraint(typeof(TwistChainConstraint))] public class TwistChainInverseConstraint : OverrideRigConstraint< TwistChainConstraint, TwistChainInverseConstraintJob, TwistChainConstraintData, TwistChainInverseConstraintJobBinder > { /// /// Constructor. /// /// Base constraint to override. public TwistChainInverseConstraint(TwistChainConstraint baseConstraint) : base(baseConstraint) {} } }